Forum Replies Created

Page 444 of 494
  • Adam Trachtenberg

    June 29, 2007 at 4:02 pm in reply to: Radiocity…

    On further reflection, you might try adding a compositing tag to your ground object and specify a higher GI quality setting for it, as it seems to be the main culprit here.

  • Adam Trachtenberg

    June 29, 2007 at 3:57 pm in reply to: Radiocity…

    First suggestion: post jpegs instead of tiffs. 🙂

    Second, it looks to me like you need to increase your stochastic samples.

  • Adam Trachtenberg

    June 29, 2007 at 3:49 pm in reply to: Why rainbow sparks when moving points?

    OpenGL will give you much livelier viewport performcane, provided you have a reasonably modern video card. The new (v10) Extended OpenGL will also provide a much better preview of the rendered image, with support for bump/normal maps, shadows, improved transparency, etc.

    What video card are you using?

  • Adam Trachtenberg

    June 29, 2007 at 3:46 pm in reply to: Cinema 4D or Maya

    In my opinion Cinema would be the best program for your needs.

  • Adam Trachtenberg

    June 28, 2007 at 4:55 pm in reply to: Extruded arrow along a path

    You’ll either need the MoGraph module or a plugin to do this effectively. With MoGraph you would use the spline wrap deformer. Plugins that can do it — off the top of my head — are Multiple Splie Attach (MSA) and Path deformer (https://www.tarabella.it/c4dbeta/index.php)

  • Adam Trachtenberg

    June 28, 2007 at 4:50 pm in reply to: Why rainbow sparks when moving points?

    Sounds like an OpenGL problem. Do you have the latest drivers for your card? Does it still happen if you disable OGL in preferences?

  • Adam Trachtenberg

    June 27, 2007 at 2:11 pm in reply to: Cinema 4D demonstrator

    You might contact these guys: https://www.hypa.tv/

    Excellent Cinema mographers located in Brighton. If they can’t do the classes perhaps they can recommend someone who can.

  • Adam Trachtenberg

    June 27, 2007 at 5:09 am in reply to: Mixing Materials ?

    The other way to do this is to use the Layer Shader within a single material. The layer shader works similar to Photoshop or AE, so you can add as many layers as you want, change blending modes, use masks, folders, etc.

  • Adam Trachtenberg

    June 27, 2007 at 5:06 am in reply to: Mograph Shader question

    [Julia K] “I have another quick question, how do you create a random effector to control the opacity?”

    That’s a little trickier, but not too bad. What you’re going to do is create a separate random effector to control oppacity only. So, in the effector’s parameter tab, uncheck any P/S/R parameters and set the color mode to “user defined”. Set the color to white, and check the “Use Alpha/Strength” box.

    Now you have to add a transparency channel to your cloner material and put the MoGraph>Color Shader in the transparency channel.

    In order to animate the opacity you have to go back to the random effector and change the Effector>Random Mode to Noise or Turbulence. Then you can play with the speed and scale parameters to get the look you’re after.

    hth

  • There are two ways you can go about it without making it editable. One, you can duplicate your plane 30 times under the cloner and texture each one individually.

    Or two, you use the mograph multi-shader to assign different materials to each clone.

    The former method is more straightforward and predictable in my experience.

Page 444 of 494

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy