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  • Mograph Shader question

    Posted by Julia K on June 20, 2007 at 2:39 am

    I’d like to take a solid square with 1 texture on it and break it in to more squares each having the part of the original texture. And at the end of the animation have all the squares comeback to create the big original texture.

    Any ideas?

    Thank you!!!!!!

    Adam Trachtenberg replied 18 years, 10 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    June 20, 2007 at 10:10 pm

    Hi Julia,

    Here’s one way to go about it:

    *set your cloner to grid mode and set up the appropriate number of clones;

    *in the cloner’s “Object” tab, set “Fix Texture” to “Straight.”

    *apply your texture to the cloner object and set up flat mapping to get the UVs in order.

    That’s it. Now you can move the clones about with effectors and the texture will stick to the clones as they move.

  • Julia K

    June 25, 2007 at 7:35 pm

    Awesome, that worked great! Thank you…

    I have another quick question, how do you create a random effector to control the opacity?

    Thank you once again

  • Adam Trachtenberg

    June 27, 2007 at 5:06 am

    [Julia K] “I have another quick question, how do you create a random effector to control the opacity?”

    That’s a little trickier, but not too bad. What you’re going to do is create a separate random effector to control oppacity only. So, in the effector’s parameter tab, uncheck any P/S/R parameters and set the color mode to “user defined”. Set the color to white, and check the “Use Alpha/Strength” box.

    Now you have to add a transparency channel to your cloner material and put the MoGraph>Color Shader in the transparency channel.

    In order to animate the opacity you have to go back to the random effector and change the Effector>Random Mode to Noise or Turbulence. Then you can play with the speed and scale parameters to get the look you’re after.

    hth

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