Forum Replies Created

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  • Adamt

    January 8, 2006 at 4:25 pm in reply to: Gummy Bear

    Check the profile of forum moderator, Arndt K., the VReel URL. Plugin may be available in the Dairy Store, but I haven’t checked.

  • Adamt

    January 5, 2006 at 4:23 pm in reply to: Creating normal maps from hi-poly mesh

    Cinema doesn’t have the ability to create a normal map for a low-poly object based upon a higher-poly object–except for the displacement method. There is a plugin that provides this function: https://www.cinemax4d.de/simplemakerpro/home_us.html

    Or if you have ZBrush, that’s probably the best way to do it.

  • Adamt

    January 3, 2006 at 6:40 am in reply to: Creating 3d mesh from greyscale images

    [soho3d] “Many thanks for the quick response… Cinema opened the DEM file perfectly. As regards the greyscale image I can’t figure out what you mean by ‘Relief Object (Primitives>Relief Object)’. I’m looking to somehow create an editable 3D mesh from a pre-defined greyscale image, ideally with the option to specify the complexity. If you could expand on your explanation it would be greatly appreciated. I remember back in the days of OS9 I had a Photoshop plugin that output a DXF file from a greyscale image, something as simple as that would be perfect.”

    It is about that simple. 🙂 Add a relief object by going to Objects>Primitive>Relief, or you can find it in the primitives flyout with the cube, sphere, etc. It should be the bottom-right icon.

    When you click on the relief object in the object manager you’ll see it’s properties in the attributes manager. There’s a texture slot there where you can load your greyscale image. You can also adjust the height, segments, and other properties.

    If you want to convert it into a regular mesh, just right-click on the object in the object manager and choose “make editable” from the context menu.

  • Adamt

    January 2, 2006 at 3:03 pm in reply to: Creating 3d mesh from greyscale images

    Did you try opening the DEM in Cinema? It supports certain types of DEMs natively.

    Regarding the grayscale image, you can use a Relief Object (Primitives>Relief Object). You can make this editable if you want a standard mesh.

  • Adamt

    December 30, 2005 at 3:34 pm in reply to: anyone know how to freeze a particle cloud?

    Here’s a basic setup using Thinking Particles: https://www.3danvil.com/Frozen%20particles.c4d

  • Adamt

    December 26, 2005 at 3:22 pm in reply to: Fold up a piece of paper

    I did this video tutorial that might help: https://www.3danvil.com/box_an/bax_an002.html

  • Adamt

    December 21, 2005 at 5:21 am in reply to: Way to convert to C4d from Max and VRay?

    Yep, I’m a big fan of VRay renders. I guess they’re working on a standalone which should be connectable to Cinema without too much trouble.

  • Adamt

    December 20, 2005 at 8:01 pm in reply to: Mac G5 and C4D

    Cinema absolutely takes advantage of dual processors. On the Mac I think you should see a speedup around 1.8-1.9 times for a dual. I’ve seen some pretty stunning benchmarks from the new quad too. 🙂

    There are many many tricks to speeding up renders, but you’ll have to be more specific about your scene(s).

  • Adamt

    December 20, 2005 at 7:58 pm in reply to: Way to convert to C4d from Max and VRay?

    I imagine you’ll have to redo the materials from scratch, unfortunately.

  • Adamt

    December 20, 2005 at 6:43 am in reply to: Way to keep far away textures from going crazy?

    Oh yeah, also make sure you test with an uncompressed .mov or .avi file to eliminate compression as a possible source of the problem. Also turn off shadows to eliminate them as a possible source.

    If none of the above works you might consider baking the texture.

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