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Way to keep far away textures from going crazy?
Posted by Noah Kadner on December 19, 2005 at 5:24 amI’ve got a large floor with a marble texture applied. When I render an animation the area near the horizon dances around like it’s being calculated at random. I tried bumping the antialiasing way up but this doesn’t seem to help. Any ideas for keeping the look of this texture steady?
Noah
Noah Kadner replied 20 years, 5 months ago 2 Members · 6 Replies -
6 Replies
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Adamt
December 19, 2005 at 5:39 pm[Noah Kadner] “I’ve got a large floor with a marble texture applied. When I render an animation the area near the horizon dances around like it’s being calculated at random. I tried bumping the antialiasing way up but this doesn’t seem to help. Any ideas for keeping the look of this texture steady?”
Is that a bitmap texture or procedural?
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Noah Kadner
December 20, 2005 at 1:49 amIf this is a procedural map- how can I get around this?
Noah
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Adamt
December 20, 2005 at 6:40 am[Noah Kadner] “If this is a procedural map- how can I get around this?”
Sorry for the delay. 🙂 Okay, a couple of things I would suggest, in order of priority:
In render>AA settings:
* Set MIP scale to 100% if it isn’t already there;
* Lower your AA threshold (start at 2% and lower if necessary);
* Try Best AA set to 2×2/4×4.In my basic test those settings did the job. If it doesn’t work for you try upping the AA to 4/4 and maybe even 4/8. If *that* doesn’t do it you might have to use some scene motion blur.
You could also try changing your AA Filter to “Animation” if you’re using something else.
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Adamt
December 20, 2005 at 6:43 amOh yeah, also make sure you test with an uncompressed .mov or .avi file to eliminate compression as a possible source of the problem. Also turn off shadows to eliminate them as a possible source.
If none of the above works you might consider baking the texture.
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Noah Kadner
December 20, 2005 at 7:19 amI think I’ll try baking it to avoid the hit in render time of that much AA. Thanks for the help!
Noah
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