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Activity Forums Maxon Cinema 4D Way to keep far away textures from going crazy?

  • Way to keep far away textures from going crazy?

    Posted by Noah Kadner on December 19, 2005 at 5:24 am

    I’ve got a large floor with a marble texture applied. When I render an animation the area near the horizon dances around like it’s being calculated at random. I tried bumping the antialiasing way up but this doesn’t seem to help. Any ideas for keeping the look of this texture steady?

    Noah

    Noah Kadner replied 20 years, 5 months ago 2 Members · 6 Replies
  • 6 Replies
  • Adamt

    December 19, 2005 at 5:39 pm

    [Noah Kadner] “I’ve got a large floor with a marble texture applied. When I render an animation the area near the horizon dances around like it’s being calculated at random. I tried bumping the antialiasing way up but this doesn’t seem to help. Any ideas for keeping the look of this texture steady?”

    Is that a bitmap texture or procedural?

  • Noah Kadner

    December 19, 2005 at 5:40 pm

    Hi Adam- it’s a procedural.

    -Noah

  • Noah Kadner

    December 20, 2005 at 1:49 am

    If this is a procedural map- how can I get around this?

    Noah

  • Adamt

    December 20, 2005 at 6:40 am

    [Noah Kadner] “If this is a procedural map- how can I get around this?”

    Sorry for the delay. 🙂 Okay, a couple of things I would suggest, in order of priority:

    In render>AA settings:

    * Set MIP scale to 100% if it isn’t already there;
    * Lower your AA threshold (start at 2% and lower if necessary);
    * Try Best AA set to 2×2/4×4.

    In my basic test those settings did the job. If it doesn’t work for you try upping the AA to 4/4 and maybe even 4/8. If *that* doesn’t do it you might have to use some scene motion blur.

    You could also try changing your AA Filter to “Animation” if you’re using something else.

  • Adamt

    December 20, 2005 at 6:43 am

    Oh yeah, also make sure you test with an uncompressed .mov or .avi file to eliminate compression as a possible source of the problem. Also turn off shadows to eliminate them as a possible source.

    If none of the above works you might consider baking the texture.

  • Noah Kadner

    December 20, 2005 at 7:19 am

    I think I’ll try baking it to avoid the hit in render time of that much AA. Thanks for the help!

    Noah

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