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Activity Forums Maxon Cinema 4D Creating 3d mesh from greyscale images

  • Creating 3d mesh from greyscale images

    Posted by Soho3d on January 2, 2006 at 2:30 pm

    is it possible to create a 3d terrain from a greyscale image from within Cinema 4d ver 8 Mac. If not can someone recommend an alternative for the Mac platform. I’m also interested in using ASCII DEM files but can only find PC based apps that will accept the data. Any help greatly appreciated.

    Soho3d replied 20 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adamt

    January 2, 2006 at 3:03 pm

    Did you try opening the DEM in Cinema? It supports certain types of DEMs natively.

    Regarding the grayscale image, you can use a Relief Object (Primitives>Relief Object). You can make this editable if you want a standard mesh.

  • Soho3d

    January 3, 2006 at 12:56 am

    Many thanks for the quick response… Cinema opened the DEM file perfectly. As regards the greyscale image I can’t figure out what you mean by ‘Relief Object (Primitives>Relief Object)’. I’m looking to somehow create an editable 3D mesh from a pre-defined greyscale image, ideally with the option to specify the complexity. If you could expand on your explanation it would be greatly appreciated. I remember back in the days of OS9 I had a Photoshop plugin that output a DXF file from a greyscale image, something as simple as that would be perfect.

    Thanks again.

  • Adamt

    January 3, 2006 at 6:40 am

    [soho3d] “Many thanks for the quick response… Cinema opened the DEM file perfectly. As regards the greyscale image I can’t figure out what you mean by ‘Relief Object (Primitives>Relief Object)’. I’m looking to somehow create an editable 3D mesh from a pre-defined greyscale image, ideally with the option to specify the complexity. If you could expand on your explanation it would be greatly appreciated. I remember back in the days of OS9 I had a Photoshop plugin that output a DXF file from a greyscale image, something as simple as that would be perfect.”

    It is about that simple. 🙂 Add a relief object by going to Objects>Primitive>Relief, or you can find it in the primitives flyout with the cube, sphere, etc. It should be the bottom-right icon.

    When you click on the relief object in the object manager you’ll see it’s properties in the attributes manager. There’s a texture slot there where you can load your greyscale image. You can also adjust the height, segments, and other properties.

    If you want to convert it into a regular mesh, just right-click on the object in the object manager and choose “make editable” from the context menu.

  • Soho3d

    January 11, 2006 at 11:13 pm

    Many thanks AdamT. Just returned from hols to find your post…your right it is as easy to create a terrain from an image as my old plug-in in PS used to be…if not easier.

    Thanks again

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