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	<title>Creative COW | Xavier Bonet | Activity</title>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452489</link>
				<pubDate>Mon, 20 Nov 2023 12:22:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452489"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m thinking there is definitely something wrong with AE. I opened AE, just left it like that, didn&#8217;t open any project, and bit by bit it started taking up all of the RAM allotted to it, using up and around 96-97% of my RAM. Opening up Task Manager, there&#8217;s nothing else taking up much RAM, only AE. So, when exporting,  even though my resource&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390754"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452489" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452335</link>
				<pubDate>Wed, 15 Nov 2023 17:59:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452335"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>I also think that as the cache fills up AE starts to have problems. I haven&#8217;t seen that when exporting, but I have seen it many times while working on a project and in playback. Normally when it gets too wonky, I check the cache and it&#8217;s full or close to being full.</p>
<p>In this case, however, after the first issues, I cleared the cache and even moved&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390614"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452335" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452321</link>
				<pubDate>Wed, 15 Nov 2023 14:42:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452321"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;ve really simplified the comp. I&#8217;ve decided to solve most of the aesthetic needs in the 3D animation itself, so I&#8217;ve taken out most of the layers and masks in AE&#8230; But it&#8217;s still taking forever. I think that when I finish the urgent projects I have open right now I&#8217;m going to reinstall Adobe. I can&#8217;t think of anything else that might be causing&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390607"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452321" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452276</link>
				<pubDate>Tue, 14 Nov 2023 17:48:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452276"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>Hey, Walter, thanks for your reply.</p>
<p>I do have Enable Multi-Frame Rendering checked, and have only 10% CPU reserved for other applications.</p>
<p>The difference between exporting in directly from AE and AME is negligible in this case. It unexplainably still gets stuck in the same places, while not using all my computer&#8217;s resources. What seems to be&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390580"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452276" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452203</link>
				<pubDate>Mon, 13 Nov 2023 12:17:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452203"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>P.S. I&#8217;m talking about 10-second-long comps, that seem to speed through normally at the beginning, and later into the export they painfully crawl through each frame, making the total export time over 1hr long, if that. &#x1f914;</p>
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				<title>Xavier Bonet replied to the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452199</link>
				<pubDate>Mon, 13 Nov 2023 09:55:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452199"><span class="bb-reply-lable">Reply to</span> Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>Hi, Tom, thanks for your reply. </p>
<p>I wish I could post a comp from it for you to check it out, but it&#8217;s part of an ad covered by an NDA. I can give you some technical details:<br />I&#8217;m exporting with 3D animations exported into 2 frame sequences: one EXR with multi-pass layers and one PNG with sketch lines. In AE I&#8217;m compositing them into several different&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390523"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/#post-2452199" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Why would a render take forever if one has plenty available resources? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/</link>
				<pubDate>Sun, 12 Nov 2023 21:47:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-would-a-render-take-for-every-if-one-has-plenty-available-resources/">Why would a render take forever if one has plenty available resources?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;ve a pretty layer-, mask- and/or effect-intensive project I&#8217;m rendering, but it&#8217;s taking forever, much longer than expected, and I don&#8217;t understand why when I&#8217;ve plenty of resources available: </p>
<p>my CPU is at 20-40%,</p>
<p>my GPU is between 10-20%, </p>
<p>my RAM is between 60-80%, </p>
<p>I&#8217;m exporting to a very fast SSD&#8230; </p>
<p>What can be bottlenecking my export?</p>
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				<title>Xavier Bonet started the discussion Is there no way of bulk importing several AE comps at once? in the forum Adobe Media Encoder</title>
				<link>https://creativecow.net/forums/thread/is-there-no-way-of-bulk-importing-several-ae-comps-at-once/</link>
				<pubDate>Sun, 05 Nov 2023 17:05:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/is-there-no-way-of-bulk-importing-several-ae-comps-at-once/">Is there no way of bulk importing several AE comps at once?</a></p> <div class="bb-content-inr-wrap"><p>I have over 70 different screen element animation comps in an AE project and I have to export them all individually. </p>
<p>I open up AME&#8217;s Media Browser, browse for the AE project, open it up as directory and find the folder with all my comps, select that, it connects for some time to get all the info and then shows me all my different comps in separate&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390260"><a href="https://creativecow.net/forums/thread/is-there-no-way-of-bulk-importing-several-ae-comps-at-once/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Why does AME do nothing to save exported data when it runs into an error? in the forum Adobe Media Encoder</title>
				<link>https://creativecow.net/forums/thread/why-does-ame-do-nothing-to-save-exported-data-when-it-runs-into-an-error/</link>
				<pubDate>Fri, 22 Sep 2023 14:33:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-does-ame-do-nothing-to-save-exported-data-when-it-runs-into-an-error/">Why does AME do nothing to save exported data when it runs into an error?</a></p> <div class="bb-content-inr-wrap"><p>So I&#8217;ve just wasted 12:12:16 (12hs) exporting a video and at the very end: &#8220;<span>File importer detected an inconsistency in the file structure of VIDEO.mp4.  Reading and writing this file&#8217;s metadata (XMP) has been disabled. / </span><span>Adobe Media Encoder / </span><span>Could not write XMP data in output file.&#8221; Which of course with an MP4 means: &#8220;Here, this is a 24-byte MP4&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-388762"><a href="https://creativecow.net/forums/thread/why-does-ame-do-nothing-to-save-exported-data-when-it-runs-into-an-error/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Why are encoding options limited by drive where original videos are located? in the forum Adobe Media Encoder</title>
				<link>https://creativecow.net/forums/thread/why-are-encoding-options-limited-by-drive-where-original-videos-are-located/</link>
				<pubDate>Fri, 15 Sep 2023 21:52:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-are-encoding-options-limited-by-drive-where-original-videos-are-located/">Why are encoding options limited by drive where original videos are located?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;ve been using AME for years and I&#8217;ve just stumbled upon this issue/realisation. I have a video which was taped by a client and then converted to DVD, so it&#8217;s 4 VOB files on an external drive. If I pull them directly from the external drive onto AME to get stitched, then I get by default Hardware Encoding, and the entire conversion takes less&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388498"><a href="https://creativecow.net/forums/thread/why-are-encoding-options-limited-by-drive-where-original-videos-are-located/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion get global rotation / orientation of a child object in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/get-global-rotation-orientation-of-a-child-object/#post-2449959</link>
				<pubDate>Thu, 14 Sep 2023 20:59:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/get-global-rotation-orientation-of-a-child-object/#post-2449959"><span class="bb-reply-lable">Reply to</span> get global rotation / orientation of a child object</a></p> <div class="bb-content-inr-wrap"><p>Hello, Dan,</p>
<p>Although the OP doesn&#8217;t specify, I&#8217;m assuming your response is for 3D layers, correct? (Which is why I&#8217;m having an error come up using it on a 2D layer.) How could it be adapted to use on a 2D layer? I&#8217;m trying several edits here and there but none are working.</p>
<p><b>EDIT:</b> Sorry, a few minutes after asking I finally found another post (which I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388477"><a href="https://creativecow.net/forums/thread/get-global-rotation-orientation-of-a-child-object/#post-2449959" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Is there any way to disable the polygon face highlight when using the cut tools? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/is-there-any-way-to-disable-the-polygon-face-highlight-when-using-the-cut-tools/</link>
				<pubDate>Mon, 03 Jul 2023 19:07:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/is-there-any-way-to-disable-the-polygon-face-highlight-when-using-the-cut-tools/">Is there any way to disable the polygon face highlight when using the cut tools?</a></p> <div class="bb-content-inr-wrap"><p>Often, when I&#8217;m using a cutting tool, trying to guide myself with the actual material of an object (say when you have a room projection and you&#8217;re trying to cut out edges) the face selection absolutely ruions my day because it completely covers up the material and I can&#8217;t see where I need to cut. I&#8217;ve tried everything in order to find a way of&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-385606"><a href="https://creativecow.net/forums/thread/is-there-any-way-to-disable-the-polygon-face-highlight-when-using-the-cut-tools/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Sometimes having issues with the Move, Rotate, Scale tools in R25 in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sometimes-having-issues-with-the-move-rotate-scale-tools/</link>
				<pubDate>Fri, 26 May 2023 16:42:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sometimes-having-issues-with-the-move-rotate-scale-tools/">Sometimes having issues with the Move, Rotate, Scale tools in R25</a></p> <div class="bb-content-inr-wrap"><p>Something weird is sometimes happening to me in R25&#8230; As you can see in the attached pictures, the move tool works perfectly and shows the distance being moved; BUT the rotation tool doesn&#8217;t show the angle being rotated and some of the axis seem to be inverted (ie when I move my mouse to the right to rotate that way, the rotation tool moves the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-383966"><a href="https://creativecow.net/forums/thread/sometimes-having-issues-with-the-move-rotate-scale-tools/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Pressing U or U+U no longer working as expected in AE. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/#post-2445339</link>
				<pubDate>Mon, 22 May 2023 11:03:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/#post-2445339"><span class="bb-reply-lable">Reply to</span> Pressing U or U+U no longer working as expected in AE.</a></p> <div class="bb-content-inr-wrap"><p>I was so excited to try and see if the Toggle Switches / Modes button would collapse all layers (although I&#8217;ve never seen this happening before) but alas it doesn&#8217;t 🙁</p>
<p>I&#8217;m inclined to think its a bug because if Adobe has intentionally done away with one of the most useful functions that I probably use more than anything else when working on an AE&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-383817"><a href="https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/#post-2445339" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Pressing U or U+U no longer working as expected in AE. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/</link>
				<pubDate>Wed, 26 Apr 2023 15:34:26 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/">Pressing U or U+U no longer working as expected in AE.</a></p> <div class="bb-content-inr-wrap"><p>I recently updated to the latest AE and have notices that the U shortcut is no longer working as it has always worked. If I select a layer and press it once it reveals the keyframes, if I press it twice it reveals anything that has been changed from its default value, so far so good. But when I click off all layers, ie select none, and try using&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-382852"><a href="https://creativecow.net/forums/thread/pressing-u-or-uu-no-longer-working-as-expected-in-ae/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Hair growing toward the inside of my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438884</link>
				<pubDate>Mon, 19 Dec 2022 15:01:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438884"><span class="bb-reply-lable">Reply to</span> Hair growing toward the inside of my object</a></p> <div class="bb-content-inr-wrap"><p>Hi, Michael! thanks for your response. And, sure, here goes the scene. It would be great to get a debug in order to know what I&#8217;m doing wrong, once and for all. &#x263a;</p>
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				<title>Xavier Bonet started the discussion Hair growing toward the inside of my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/</link>
				<pubDate>Mon, 19 Dec 2022 11:56:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/">Hair growing toward the inside of my object</a></p> <div class="bb-content-inr-wrap"><p class="">I generally stay away from hair simulations as I can never get them to work how I&#8217;d like them to but sometimes I&#8217;ve got no choice. An example of hair not working for me in the most basic sense is the image I&#8217;m attaching.</p>
<p class="">As you can see, in some places the hair is growing as if I&#8217;d told it to only grow on the X or Y or Z direction, so that it&#8217;s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377839"><a href="https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Issue solving manual tracking in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/issue-solving-manual-tracking/</link>
				<pubDate>Sat, 14 May 2022 00:28:03 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/issue-solving-manual-tracking/">Issue solving manual tracking</a></p> <div class="bb-content-inr-wrap"><p>So I don&#8217;t do too much camera and object tracking in C4D, and when I do, I usually have good footage to start with. But a client has bought this BAD stock footage of a plane flying by: shot with a handheld camera, no real environment data to track the camera motion, no focus distance data (or any other data) at all, a plane that flies by at high&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-369394"><a href="https://creativecow.net/forums/thread/issue-solving-manual-tracking/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Help with mechanical motion rigging (circular to linear motion) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/#post-2423956</link>
				<pubDate>Mon, 24 Jan 2022 23:45:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/#post-2423956"><span class="bb-reply-lable">Reply to</span> Help with mechanical motion rigging (circular to linear motion)</a></p> <div class="bb-content-inr-wrap"><p>Well&#8211;it seems I got 0 bites here&#8230; it sometimes happens. Fortunately, after A LOT of tinkering I found a solution which follows the line I was working with. So for any one out there that might in future have a similar issue, I&#8217;m uploading the working C4D file for their reverse-engineering pleasure.</p>
<p>Basically, I fixed both issues using constraints&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-364638"><a href="https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/#post-2423956" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Bug where all my exports are automatically defaulted to Ingest settings in the forum Adobe Media Encoder</title>
				<link>https://creativecow.net/forums/thread/bug-where-all-my-exports-are-automatically-defaulted-to-ingest-settings/</link>
				<pubDate>Fri, 14 Jan 2022 11:54:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/bug-where-all-my-exports-are-automatically-defaulted-to-ingest-settings/">Bug where all my exports are automatically defaulted to Ingest settings</a></p> <div class="bb-content-inr-wrap"><p>I think this is a &#8220;bug&#8221;&#8230; or at least it&#8217;s a VERY aggravating feature. The thing is that every time I need to create proxies and I directly pop all the original material into AME, choose Ingest, etc., and export, for the next couple of days AME always defaults to Ingest! Even if I&#8217;m sending a queue render from PPro or AE. That is, even when I&#8217;ve&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-364188"><a href="https://creativecow.net/forums/thread/bug-where-all-my-exports-are-automatically-defaulted-to-ingest-settings/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Help with mechanical motion rigging (circular to linear motion) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/#post-2423481</link>
				<pubDate>Thu, 13 Jan 2022 16:27:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/#post-2423481"><span class="bb-reply-lable">Reply to</span> Help with mechanical motion rigging (circular to linear motion)</a></p> <div class="bb-content-inr-wrap"><p>For some reason neither the images nor the C4D project file I mention in my original post were uploaded to my original post&#8230; I&#8217;ve zipped them all here and &#x1f91e; this time it works.</p>
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				<title>Xavier Bonet started the discussion Help with mechanical motion rigging (circular to linear motion) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/</link>
				<pubDate>Thu, 13 Jan 2022 13:29:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/">Help with mechanical motion rigging (circular to linear motion)</a></p> <div class="bb-content-inr-wrap"><p class="">I&#8217;m doing this animation to teach kids about steam engines. I&#8217;ve looked all over the place and haven&#8217;t found any rigging tutorials or guides, at least not for C4D (if you know of any, please let me know). I&#8217;ve run several tests rigging the engine using different strategies and none quite fully worked. I remember I&#8217;d seen a YT video some time ago&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-364142"><a href="https://creativecow.net/forums/thread/help-with-mechanical-motion-rigging-circular-to-linear-motion/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Symmetry and Connect objects acting destructively with child polygons in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/symmetry-and-connect-objects-acting-destructively-with-child-polygons/</link>
				<pubDate>Wed, 12 Jan 2022 14:52:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/symmetry-and-connect-objects-acting-destructively-with-child-polygons/">Symmetry and Connect objects acting destructively with child polygons</a></p> <div class="bb-content-inr-wrap"><p>In theory, until you make a Symmetry or Connect &#8220;group&#8221; editable or hit Current state to object, whatever &#8220;changes&#8221; you do to the Symmetry or Connect remain there and the inside or rather base polygons aren&#8217;t affected at all. However, recently I&#8217;ve encountered what surely must be a bug: whenever you play around with the Tolerance, and it deletes&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-364082"><a href="https://creativecow.net/forums/thread/symmetry-and-connect-objects-acting-destructively-with-child-polygons/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion C4D becoming unresponsive with CPU, GPU and RAM at only 30-50% usage in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-becoming-unresponsive-with-cpu-gpu-and-ram-at-only-30-50-usage/</link>
				<pubDate>Wed, 22 Dec 2021 12:09:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-becoming-unresponsive-with-cpu-gpu-and-ram-at-only-30-50-usage/">C4D becoming unresponsive with CPU, GPU and RAM at only 30-50% usage</a></p> <div class="bb-content-inr-wrap"><p>When working with many cloned objects (using multi-instance mode), scenes with complex geometry, several individual animated objects in one scene, to name a few examples, C4D starts going really slowly, a lot of lag, and often becomes completely unresponsive, so that I have to force exit. However, my CPU, GPU and RAM usages are below 30-50% at&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-363373"><a href="https://creativecow.net/forums/thread/c4d-becoming-unresponsive-with-cpu-gpu-and-ram-at-only-30-50-usage/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422452</link>
				<pubDate>Fri, 17 Dec 2021 00:01:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422452"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>Steve, can I further pick your brain? What do you do in terms of Pos Pass when you use tele cameras? When working with a sort of isomorphic aesthetic, I find that the only thing that gives me control is to use a camera from 135mm up. And when I really need to crank it up in order to get a very flat effect, there&#8217;s no way I can get the Pos Pass to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-363137"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422452" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422103</link>
				<pubDate>Mon, 13 Dec 2021 11:28:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422103"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>Man, this is the kind of empirical wisdom I wish I would always get when I come here with an issue! Clearly you&#8217;ve been through these <i>3D existential doubts</i> before and to get a glimpse of your workflow is much more valuable than just getting a quick solution or workaround for one specific issue.</p>
<p>I don&#8217;t do much photo-realistic work (just play around&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362821"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/page/2/#post-2422103" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion &#34;Problem&#34; using Multi-Instance clone mode and Multi-Shader in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/problem-using-multi-instance-clone-mode-and-multi-shader/</link>
				<pubDate>Sun, 12 Dec 2021 13:01:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-using-multi-instance-clone-mode-and-multi-shader/">"Problem" using Multi-Instance clone mode and Multi-Shader</a></p> <div class="bb-content-inr-wrap"><p>Now, I say &#8220;problem,&#8221; because it may just be the way it works and there&#8217;s therefore no solution.</p>
<p>I&#8217;ve got some trees. The base tree is made up of a couple of cloners with &#8220;leaves&#8221; in them and a Random effector applied. The &#8220;leaves&#8221; have a multi-shader applied to them, to give them different hues of green for a more natural look. Up to this point,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362790"><a href="https://creativecow.net/forums/thread/problem-using-multi-instance-clone-mode-and-multi-shader/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421947</link>
				<pubDate>Fri, 10 Dec 2021 10:36:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421947"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>I agree that doing everything inside C4D isn&#8217;t practical. It&#8217;s hardly a one-touch software, even if you don&#8217;t go for external compositing (maybe Blender is more one-touch), but, as you mention, I find that it often takes MUCH longer to do things that you can do yourself in, say, AE. And I also find there are some things C4D simply can&#8217;t do&#8230;&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362686"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421947" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421774</link>
				<pubDate>Tue, 07 Dec 2021 12:21:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421774"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>UPADATE: I realised I should&#8217;ve added an image of the actual Pos Pass, to see if there are any issues you might pick up on. As you can see here, the edges are quite jagged, but there&#8217;s no AA, which is good, and the gradient is good (it spans the entire depth of my scene). So it should work correctly&#8230; BTW, this is the Pos Pass without any&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362558"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421774" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421772</link>
				<pubDate>Tue, 07 Dec 2021 12:18:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421772"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>I realise now I should&#8217;ve added an image of the actual EXtract<i>ed </i>result, which would clearly show any issues with my Pos Pass. As I can&#8217;t edit my post, I&#8217;ll add a reply to my post with the new image below. As you can see there, it looks fine; I can&#8217;t see there&#8217;s any AA. It should be working correctly.</p>
<p>I always try to get a good gradient from C4D&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362557"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421772" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421660</link>
				<pubDate>Sun, 05 Dec 2021 13:55:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421660"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s very interesting, what you say about the using the B&amp;W points (on EXtractoR, BTW) instead of levels&#8230; I sometimes have used the B&amp;W points when it&#8217;s just a matter of bringing up one or the other level so the gradient is actually visible; but as the levels UI is so much more practical, and &#8220;visual,&#8221; I almost always use the levels instead.&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362458"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421660" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421576</link>
				<pubDate>Fri, 03 Dec 2021 17:20:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421576"><span class="bb-reply-lable">Reply to</span> Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>Thanks for your response! Indeed, that&#8217;s the tut I watched many years ago that taught me this process that usually works very well.&#x1f601; </p>
<p>Thing is, in the same scene, another camera, another object, the jaggedness isn&#8217;t so noticeable. </p>
<p>I&#8217;m constantly toying around with the value, as you mention (though for some reason my scenes always tend to go down to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362371"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/#post-2421576" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Getting very bad results with Position Pass and Depth of Field in After Effects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/</link>
				<pubDate>Fri, 03 Dec 2021 12:50:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/">Getting very bad results with Position Pass and Depth of Field in After Effects</a></p> <div class="bb-content-inr-wrap"><p>I was wondering if you guys might have any tips to get better or more consistently good results rendering with Position Pass in C4D and then applying Depth of Field in After Effects. </p>
<p>I use this workflow a lot (I almost never export with, say, true DoF from C4D unless it&#8217;s a still image) and sometimes I get perfect results, more often than not I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362357"><a href="https://creativecow.net/forums/thread/getting-very-bad-results-with-position-pass-and-depth-of-field-in-after-effects/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Suddenly having severe issues exporting with Premiere Pro CC 2020 in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/#post-2413536</link>
				<pubDate>Mon, 12 Jul 2021 16:13:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/#post-2413536"><span class="bb-reply-lable">Reply to</span> Suddenly having severe issues exporting with Premiere Pro CC 2020</a></p> <div class="bb-content-inr-wrap"><p>Hi, Jerry. Thanks for your answer. I&#8217;m trying both! Usually I use AME but it&#8217;s failing too much. So right now I&#8217;m exportin directly from PPro and that&#8217;s having a bit more success. Still, there&#8217;s something seriously wrong. Unless the source files from the camera are somehow corrupt, I don&#8217;t know how this could be happening, as I&#8217;ve made 20&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-355046"><a href="https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/#post-2413536" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Suddenly having severe issues exporting with Premiere Pro CC 2020 in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/</link>
				<pubDate>Mon, 12 Jul 2021 11:24:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/">Suddenly having severe issues exporting with Premiere Pro CC 2020</a></p> <div class="bb-content-inr-wrap"><p>This never used to happen and now it&#8217;s happening to me all the time. I&#8217;m mid project that consists of exporting 20 1-minute videos and I&#8217;m going mad. 9/10 times I will get clips exporting without the effects I&#8217;ve applied on them (mainly Lumetri and Colorama). And/or it&#8217;s intermittently exporting black frames. Also, I&#8217;m constantly getting failed&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-355028"><a href="https://creativecow.net/forums/thread/suddenly-having-severe-issues-exporting-with-premiere-pro-cc-2020/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Can&#039;t drag or richt-click certain keyframes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/cant-drag-or-richt-click-certain-keyframes/</link>
				<pubDate>Mon, 28 Jun 2021 20:52:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-drag-or-richt-click-certain-keyframes/">Can't drag or richt-click certain keyframes</a></p> <div class="bb-content-inr-wrap"><p>So today, out of the blue, AE CC 2020 has decided to prank me with a brand new bug that I had NEVER before seen. I simply cannot move certain keyframes, or change their ease, nothing&#8230; when I right-click on them nothing happens either: no options popup.</p>
<p class="">Right now it&#8217;s happening with 10 duplicated masks. I created keyframes for all and I want to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-354182"><a href="https://creativecow.net/forums/thread/cant-drag-or-richt-click-certain-keyframes/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Frequently getting and Error code: -1609629695 when exporting using AME in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/frequently-getting-and-error-code-1609629695-when-exporting-using-ame/</link>
				<pubDate>Sun, 13 Jun 2021 14:18:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/frequently-getting-and-error-code-1609629695-when-exporting-using-ame/">Frequently getting and Error code: -1609629695 when exporting using AME</a></p> <div class="bb-content-inr-wrap"><p>This is what is logged:</p>
<blockquote><p><span>Export Error<br />Error compiling movie.<br />Render Error<br />Render returned error.<br />Writing with exporter: H.264<br />Writing to file: my-video.mp4<br />Writing file type: H264<br />Around timecode: 00:00:04:19 &#8211; 00:00:06:03<br />Rendering at offset: 4.792 seconds<br />Component: H.264 of type Exporter<br />Selector: 9<br />Error code: -1609629695</span></p></blockquote>
<p><span>I&#8217;ve had this (or similar) errors&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-353422"><a href="https://creativecow.net/forums/thread/frequently-getting-and-error-code-1609629695-when-exporting-using-ame/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Paste into specific track without deselecting all other tracks in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/any-way-to-select-track-to-paste-without-having-to-deselect-all-other-tracks/</link>
				<pubDate>Sat, 12 Jun 2021 18:34:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/any-way-to-select-track-to-paste-without-having-to-deselect-all-other-tracks/">Paste into specific track without deselecting all other tracks</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m editing more than 20 quick recipe cooking videos for IG for a client, so there&#8217;s a lot of putting &#8220;pinch of salt&#8221; and &#8220;1/2 bell pepper&#8221; and &#8220;4 tomatoes&#8221; in a corner. Normally I would animate text graphics in AE but I&#8217;m really trying to pop off these videos as fast as possible, and have the shortest render time (I already have to deal with&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-353402"><a href="https://creativecow.net/forums/thread/any-way-to-select-track-to-paste-without-having-to-deselect-all-other-tracks/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Audio Mixdown in Pr in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/audio-mixdown-in-pr/#post-2411645</link>
				<pubDate>Fri, 11 Jun 2021 15:55:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/audio-mixdown-in-pr/#post-2411645"><span class="bb-reply-lable">Reply to</span> Audio Mixdown in Pr</a></p> <div class="bb-content-inr-wrap"><p>Hi, Eric, thanks for your response! This is definitely a quicker solution than exporting/reimporting. But it still is a workaround in my opinion, when it could (and indeed I&#8217;m sure it used to be) as easy as one click. It&#8217;s not something I&#8217;ve needed too often, but the couple of times I <i>have </i>I have in my mind that there was literally a mixdown&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-353358"><a href="https://creativecow.net/forums/thread/audio-mixdown-in-pr/#post-2411645" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Audio Mixdown in Pr in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/audio-mixdown-in-pr/</link>
				<pubDate>Fri, 11 Jun 2021 10:21:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/audio-mixdown-in-pr/">Audio Mixdown in Pr</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m pretty sure (like 95% sure) that there used to be an audio mixdown command in Premiere that would create a track with a rendered audio file of all your sequence&#8217;s audio. The long way around is obviously exporting the sequence&#8217;s audio, importing it back, and placing it in a new track&#8230; But I&#8217;m almost certain this could be done with one click&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-353336"><a href="https://creativecow.net/forums/thread/audio-mixdown-in-pr/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Generate Mesh not working in r21 in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/generate-mesh-not-working-in-r21/</link>
				<pubDate>Mon, 07 Dec 2020 23:25:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/generate-mesh-not-working-in-r21/">Generate Mesh not working in r21</a></p> <div class="bb-content-inr-wrap"><p>Since I updated to C4D r21 I&#8217;m no longer able to make Generate Meshes with the Motion Tracker. I&#8217;m doing exactly what I used to do in r19 but it gets stuck on Adding Cameras on the bottom left corner (and something else that goes by too fast to even guess at what it says) and the progress bar doesn&#8217;t go change. Today I left it going for 5 hs,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-341102"><a href="https://creativecow.net/forums/thread/generate-mesh-not-working-in-r21/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion GI Catcher that only receives reflected light? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/gi-catcher-that-only-receives-reflected-light/</link>
				<pubDate>Sun, 06 Dec 2020 20:08:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/gi-catcher-that-only-receives-reflected-light/">GI Catcher that only receives reflected light?</a></p> <div class="bb-content-inr-wrap"><p>I need to add a colourful logo onto a video of snowy mountains and in order to better &#8220;blend&#8221; the logo into the video I&#8217;d like it to cast off some colour onto the white of the snow (aside from shadows), which is what would happen if a giant colourful logo floated above snowy mountains&#8230; I know I can use the Shadow Catcher Material in order to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-340965"><a href="https://creativecow.net/forums/thread/gi-catcher-that-only-receives-reflected-light/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Looping noise on a light&#039;s &#039;visible light&#039;. Possible? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/looping-noise-on-a-lights-visible-light-possibleae/#post-2341785</link>
				<pubDate>Sat, 05 Dec 2020 17:31:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/looping-noise-on-a-lights-visible-light-possibleae/#post-2341785"><span class="bb-reply-lable">Reply to</span> Looping noise on a light's 'visible light'. Possible?</a></p> <div class="bb-content-inr-wrap"><p>Hello, Sam, I know I&#8217;m about 1 year too late to this party&#8230; but it seems there&#8217;s no way to get the texture method to affect the visible light, it only affects the luminance itself, i.e. the results of the noise texture are only seen on the surface receiving the light; the light source itself continues indivisible, and if you activate its&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-340907"><a href="https://creativecow.net/forums/thread/looping-noise-on-a-lights-visible-light-possibleae/#post-2341785" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Free Transform only what&#039;s inside work area in the forum Adobe Photoshop</title>
				<link>https://creativecow.net/forums/thread/free-transform-only-whats-inside-work-area/</link>
				<pubDate>Fri, 20 Nov 2020 19:28:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/free-transform-only-whats-inside-work-area/">Free Transform only what's inside work area</a></p> <div class="bb-content-inr-wrap"><p>I finally upgraded to PS 2020, after a lot of internal turmoil&#8230; and up to now it&#8217;s been fine, albeit some differences one has to get used to&#8211;but I&#8217;ve now run into the first obstacle! For some reason, now, when I try to free transform a layer, it no longer draws a transform box inside the work area, even if the image &#8220;spills&#8221; out of the work&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-339648"><a href="https://creativecow.net/forums/thread/free-transform-only-whats-inside-work-area/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Transfering keyboard shortcuts from Mac to PC (Premiere Pro CC) in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/transfering-keyboard-shortcuts-from-mac-to-pc-prem/#post-2340104</link>
				<pubDate>Mon, 16 Nov 2020 15:38:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/transfering-keyboard-shortcuts-from-mac-to-pc-prem/#post-2340104"><span class="bb-reply-lable">Reply to</span> Transfering keyboard shortcuts from Mac to PC (Premiere Pro CC)</a></p> <div class="bb-content-inr-wrap"><p>Hi, Mathieu, did you ever find an easy way of solving this? It&#8217;s now 2020, 4 years later, and this is still and issue. Honestly, this is just sloppy and/or &lt;font face=&#8221;inherit&#8221;&gt;lazy on Adobe&#8217;s part. It takes one a lot of time and hassle to do this manually, and it would really be a ver easy fix for Adobe&#8211;even if keyboard layouts differ&#8211;, really.&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-339215"><a href="https://creativecow.net/forums/thread/transfering-keyboard-shortcuts-from-mac-to-pc-prem/#post-2340104" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion How to animate the texture of each individual MoText letter separately in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-animate-the-texture-of-each-individual-motext-letter-separately/</link>
				<pubDate>Fri, 13 Nov 2020 20:44:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-animate-the-texture-of-each-individual-motext-letter-separately/">How to animate the texture of each individual MoText letter separately</a></p> <div class="bb-content-inr-wrap"><p>There&#8217;s this sign made of individually lit letters, and I need to turn each letter on at random, sort of as if it were an old sign made with fluorescents that you never know which one will turn on quicker and which one will take longer&#8230; That sort of thing.</p>
<p>The letters are obviously a MoText, and I&#8217;ve been looking around the web and trying out&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-339050"><a href="https://creativecow.net/forums/thread/how-to-animate-the-texture-of-each-individual-motext-letter-separately/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet replied to the discussion Software that allows you to edit sounds locating them in virtual 3D space in the forum Audio</title>
				<link>https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/#post-2339827</link>
				<pubDate>Thu, 12 Nov 2020 18:06:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/#post-2339827"><span class="bb-reply-lable">Reply to</span> Software that allows you to edit sounds locating them in virtual 3D space</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s great, Bret! I was in fact starting to search for Dolby Atmos to see if there was an Adobe Audition plug-in. I understand from the specs that the DAPS only works in Pro Tools, right? I&#8217;m currently working on Audition, so I&#8217;ll have to look into that. I&#8217;ve also found the Sennheiser AMBEO Orbit VST plugin, which is free on the Sennheiser&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-338900"><a href="https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/#post-2339827" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Software that allows you to edit sounds locating them in virtual 3D space in the forum Audio</title>
				<link>https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/</link>
				<pubDate>Thu, 12 Nov 2020 12:58:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/">Software that allows you to edit sounds locating them in virtual 3D space</a></p> <div class="bb-content-inr-wrap"><p>I believe it was called spatialisation. Many, many years ago, when I got into FLStudio I&#8217;m pretty sure there was an included plugin that opened up a window that allowed you to move around each individual channel in a virtual 3D around your head and the result would be a stereo sound that seemed to be coming from around your head. The result was&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-338850"><a href="https://creativecow.net/forums/thread/software-that-allows-you-to-edit-sounds-locating-them-in-virtual-3d-space/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion Transcription auto-sync software for subtitling? in the forum Creative Community Conversations</title>
				<link>https://creativecow.net/forums/thread/transcription-auto-sync-software-for-subtitling/</link>
				<pubDate>Sun, 01 Nov 2020 15:04:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/transcription-auto-sync-software-for-subtitling/">Transcription auto-sync software for subtitling?</a></p> <div class="bb-content-inr-wrap"><p>I’m looking for a non-web-based, non-suscription software I can buy once and forget about it. All I need is to sync a transcript and/or <i>timecoded</i> subtitles onto a video. Normally, when I need to generate subtitles fro videos I&#8217;m on I use a professional edition of Dragon Software that&#8217;s tuned to my voice and gets me the best possible results. W&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-337815"><a href="https://creativecow.net/forums/thread/transcription-auto-sync-software-for-subtitling/" rel="nofollow"> Read more</a></span></p>
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				<title>Xavier Bonet started the discussion &#34;Collapse All&#34; command for Effect Controls? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/collapse-all-command-for-effect-controls/</link>
				<pubDate>Sat, 17 Oct 2020 11:43:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/collapse-all-command-for-effect-controls/">"Collapse All" command for Effect Controls?</a></p> <div class="bb-content-inr-wrap"><p>Does anyone know of any shortcut for this? Pressing &#8220;U&#8221; in the timeline is great (even if it sometimes doesn&#8217;t work as expected and sometimes doesn&#8217;t work, period!). But when I&#8217;m working with many effects, one on top of the other, I really miss being able to press &#8220;U&#8221; while in the Effect Controls window and having everything collapse. Especially&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-336569"><a href="https://creativecow.net/forums/thread/collapse-all-command-for-effect-controls/" rel="nofollow"> Read more</a></span></p>
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