Forum Replies Created

Page 88 of 285
  • Simon Ubsdell

    August 18, 2016 at 7:58 pm in reply to: A bridge too far?

    [Tim Wilson] “I’m always looking out for efficiencies to be gained from unique remappings. “

    While I agree with the general principle that one should start by learning the mappings of the NLE itself (rather than slavishly importing mappings from a different NLE), there are so many examples of just plain downright appallingly bad choices that it is always important to consider better ways of mapping than the developers came up with.

    One of my particular bones of contention is to do with zooming, which in my opinion should always be accomplished with a single unmodified keystroke and should always be achievable with the left hand (unless you happen to be left-handed). When you grasp this principle it is so obvious that you will never go back.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 12, 2016 at 2:26 pm in reply to: New FCP X plugin site BretFX with Free Template

    I think the short music driven piece is a great idea for getting people excited about the product and I really like what Bret has done with these.

    Ideally there would be another more “matter of fact” VO driven piece that is simply a How To/Step By Step guide to actually working with the controls that also explains any basic concepts that might not immediately be obvious.

    In my experience users hate reading manuals – which is reasonable enough, but sometimes an explanatory video is the best bet for satisfying that requirement. You might also find that users will miss key product features unless they actually see them in use.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 12, 2016 at 8:41 am in reply to: New FCP X plugin site BretFX with Free Template

    Nice work, Bret.

    The Clock Maker effect is very nicely designed – I’d say you could charge quite a bit more for it.

    One suggestion: music edits are a fun way to present a product but it really helps to have a voice-over version to explain the basics of how it actually works step by step. What seems obvious to you in terms of the operation might not be obvious to the end user.

    Best of luck with your launch.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 10, 2016 at 9:48 am in reply to: Making FCPX template that Adapts to text amount

    FWIW my version has a technique for creating rounded corners which is quite interesting if that’s something you like.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 9, 2016 at 10:44 am in reply to: Making FCPX template that Adapts to text amount

    Here’s a Title effect that does pretty much exactly what you are describing.

    10400_tkysubtitler3.2.zip

    It uses a Clone of the text layer to which is added a Simple Border filter which fills out the area behind the text.

    For more than one line you’d need to use more than one instance or rework the effect as necessary.

    Hope that helps.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 7, 2016 at 1:22 pm in reply to: drop-down “bungee” effect using motion

    Let us know if that’s not exactly what you had in mind as there are several different ways to achieve this effect.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 7, 2016 at 10:42 am in reply to: drop-down “bungee” effect using motion

    You want to try the Spring Behavior.

    Apply it to your layer or group, and then create an attractor object (any shape will do and hide it once you’ve made it) to create the centre point of the spring action.

    (Make sure not to put your dummy object in a group that you are also applying the spring behavior to – it needs to be in a group of its own in that case otherwise you’ll get some weird behavior.)

    Now place the object that you want to bounce at the top of the screen and it will be dragged down by the spring action and it will bounce around the attractor object. Increase the Spring Tension parameter as required.

    To get the spring action to slow down progressively, add a Drag behavior on top of the Spring behavior.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    August 6, 2016 at 9:42 am in reply to: can you animate a path line

    Yes, you can certainly animate a text path, if that’s what you mean. Turn on Record Animation, select the Edit Points tool and keyframe your path – or you can simply rotate it or scale it or whatever you want to do. The text will now follow your animated path. You can also do this with th built-in paths, but you probably want the more flexible option of using Geometry.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    June 16, 2016 at 1:30 pm in reply to: Running a particle system “backwards”?

    You can’t run a particle system in reverse, but the easy way of doing it would be to render out the particle animation and bring it back in, hit the Reverse switch on the Loader to run it backwards, and composite as required.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    June 16, 2016 at 1:27 pm in reply to: Simulating a light bulb

    You can’t actually see 3D lights as you would lights in the real world.

    A simple way of simulating a light source would be to add a 3D sphere, piped into a 3D renderer and then piped into a blur so soften the edges. Then simply Merge this with your Lightbulb either with Screen or Additive.

    You will need to make sure that the 3D sphere and your “glow” are sharing the same 3D camera of course.

    Simon Ubsdell
    tokyo productions
    hawaiki

Page 88 of 285

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