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Simulating a light bulb
So, I’d like to simulate a light bulb in Fusion. Basically, to have a sphere that’s mostly transparent with a light source in the middle; and the intensity of the light source increases, the globe glows brighter. I tried placing a point source light in the middle of a sphere, and turned down the alpha and opacity of the sphere, but that doesn’t work — no light is seen.
Can someone give me a few hints are to how to do this?