Forum Replies Created

Page 66 of 85
  • Randy Johnson

    August 26, 2008 at 2:32 pm in reply to: XPresso Gears and Rotation

    math node (multipy a negative)
    a range mapper would also get the job done….you will have to learn that one when you start adding more gears.

    /randy

  • Randy Johnson

    August 22, 2008 at 7:57 am in reply to: Skeleton bone hierarchy

    Sounds ambitious. I have never seen anything that specific around. Your best bet would be to contact Cactus Dan or maybe SlouchCorp (c4dportal) they make some amazing rigs…Horganovski at c4d cafe seems to enjoy complicated rigs too.

    /Randy

  • Randy Johnson

    August 22, 2008 at 6:39 am in reply to: Skeleton bone hierarchy

    Look in your content browser (shift F8) in the Mocca folder you have a couple rigs you could modify.
    /randy

  • Randy Johnson

    August 22, 2008 at 6:36 am in reply to: Specularity affecting only the Bump

    I would suggest making it in body paint, You can paint exactly where you want your specular to be and what color.

    /randy

  • Randy Johnson

    August 21, 2008 at 11:34 am in reply to: Material Preview

    You can put the material on the object and work on the material at the same time and see the changes after each operation. Assuming you have textures turned on in your viewer.

    /randy

  • Randy Johnson

    August 21, 2008 at 6:23 am in reply to: Need help with some lava

    I recently bought the cinema 4d es magazine (in english) and they have included an amazing lava texture that looks great and then you can just animate it onto a plane or model.
    /randy

  • Randy Johnson

    August 19, 2008 at 2:25 pm in reply to: Gamma

    I have tried several tests and the only thing that seems to work is to add a color correction in the Render settings effects and change the gamma up to 1.8

    anyone come up with a better answer please let me know.
    /randy

  • Randy Johnson

    August 15, 2008 at 5:55 am in reply to: churning water around a sinking ship

    Sounds…complicated. It would be cool to see it.
    /randy

  • Randy Johnson

    August 14, 2008 at 6:09 am in reply to: rotate solver object??

    haha then my first answer was what I meant.
    Here is a quick file. Its far from good but its the basic set up.
    http://www.randyarchy.com/fall.c4d.zip

    /randy

  • Randy Johnson

    August 14, 2008 at 5:11 am in reply to: Rotate Messing up

    i dont know why or how its doing that but you can just default your prefrences to fix it.

    /randy

Page 66 of 85

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy