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churning water around a sinking ship
‘m animating a ship sinking, and want to have the water around it be churned up with the kind of foam and turbulence you’d see as the air escaped as the ship went down.
I’m using a combination of C4Ds standard particles with Pyrocluster.
I don’t need the sophistication of Thinking Particles, since I’m just using particles as a way to disperse the Pyrocluster voxels.
The problem is that it’s coming out looking like ‘smoke on the water’ rather than something churning.
I know Pyrocluster isn’t a fluid dynamics engine, but this is one of those things that’s seems fake-able enough. At least it seems like it would be. (my camera will be handheld and zooming in and out)
Am I going about this the wrong way? Should I be using Pyrocluster to fake this?
Perhaps Add-The-Sea instead? If so, then tips there would be helpful. It’s a bit of a chore to get it to cooperate.