Forum Replies Created
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Maya is more the industry standard but cinema 4D has a great learning curve and is really growing inside broadcast. They are both great all round software maya has more custom rigging and better particles but the particles are far more difficult to control and there is nurbs modeling that cinema pretty much completely lacks.
I have worked with a few different programs and always came back to cinema but I assume thats because I learned it first.
/randy -
Randy Johnson
December 8, 2009 at 12:49 pm in reply to: PROBLEM Spinning object in C4D does not spin constant WHY?Select the object in the object manger and right click scroll down to F CURVES that will bring up a time line select the keyframes and right click and select linear.
/Randy
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Randy Johnson
December 8, 2009 at 12:47 pm in reply to: animating, hiding objects and outputing HQ pal widescreen1. try using the display tag on the object.
2. 1024*575 25fps Tif image sequence or if you must Quicktime Animation 100 %
3. Set driver is the function. Choose what you want to to lead the whole thing for example Y position on a cube. Right click on that in the attributes manager go up to ANIMATION in the new menu, then down to set driver. Now select the thing you want to drive for exampe z rotation on a Sphere. Right click and in ANimation there is a SET DRIVEN option. Select that.Sorry but I dont really get the rest of your questions.
/Randy
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Spline dymanics from the hair module. Then use expresso to clamp the object and give it a up vector to look at.
There is a tutorial at c4dcafe for this.
https://www.c4dcafe.com/ipb/index.php?app=downloads&showfile=537/randy
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All the the objects in the boolean need to be closed (no holes). Its not showing up cause theres geometry to put the material on.
/Randy
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Here is how to get started:
1. Inside the content browser Double click the Vortex preset.
2. Vortex is just an effector so you need to also double click an emitter such as TP standard…
*Now you have two nulls in the object manager
3.From the drop down menu’s OBJECT:THINKING PARTICLES: Particle Geometry
4.Draw a Spline
5.Create a primitive object and scale it down to your liking.
6. Make it invisible via the little dots in the object manager (make them both red) but do not X the checkmark.
7. Select the Emitter Null so its properties open in the Attributes manager
8.Drag your Particle Geometry into the “Particle Group”
9. Drag your primitive into the particle Shape
*Press play on the timeline and you should have a basic emitter working
10.Select the TP Vortex null so it opens in the attributes manager
11.Drag “particle geometry” into the “Particle Group” link
12.Drag your spline into “spline”
*Press Play on the timeline again, and start adjusting settings, your spline and shapes….
There is a good tutorial on using presets on the C4Dcafe
/randy -
Randy Johnson
December 2, 2009 at 7:48 am in reply to: Only 500 of 1200 frames render… do you know why?You need to see that the to and from fields are showing the right amount of frames. Try changing that to Manual then to and from being 1-1200 or what ever you want.
/randy
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Yes, its best to render them as image sequences (stills). You can play and convert image sequences in most software including quicktime, Avid, After effects, Final Cut pro, Motion, Shake, Combustion …
For quick test renders there is no reason not to render quicktime or AVI but for the full res longer renders I would stick to image sequences.
/Randy
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i use camera mapping for this. That means your video material provides the texture.
Projection man is made for this however i have not used it yet so cannot help you there.yes you can and should use multiple layers of textures for this. there are texture tutorials at c4dcafe.com they are free but you have to sign up.
/randy