Forum Replies Created

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  • Pierre Jasmin

    December 3, 2024 at 12:20 am in reply to: Color Shift in Premiere

    OK lot is fixed in Premiere 2025.2 latest beta

  • Pierre Jasmin

    November 25, 2024 at 5:29 pm in reply to: Autograph

    Also everything is accessible in app via Python back-end (Pyside ui) – so yes you can connect background process like you describe – and stay tune for NLE connect. There is also some javascript expression for simple Motion Graphics task, you can also drag and drop vector files if you work with IA or Affinity/Canva now, and as well you can grab any shadertoy (glsl shaders) and paste them in Autograph for generating backgrounds… It also allows you now to import not just USD, but also FBX, obj, gltf, ply….

  • Pierre Jasmin

    November 25, 2024 at 5:22 pm in reply to: Autograph

    It’s mostly dependent on GPU speed
    OpenFX support is great, our plugins work in it of course. I think most BorisFX plugins work – with OpenFX as there are a lot of hosts not all developers pay attention to all hosts – so it’s a case by case basis.

  • Pierre Jasmin

    October 22, 2024 at 3:15 pm in reply to: Color Shift in Premiere

    There is indeed a color shift problem with HLG video (e.g. iPhone recording HDR Dolby) – only workaround so far with our plugin is to set Mercury Engine to CPU – which is not an option on Mac anymore.

  • Bill, I missed that one. I would be happy to test your results and document it on our website. I don’t use Blender here aside once in a while having to open a project so a bit useless. A good test is to 1) render a static scene and see R=0.5 and G=0.5 and 2) use an easy to measure dimension example 1000×1000 px image and animate a rectangle moving say 10 pixels per frame in X then in Y – i.e. animate a rectangle going from left to right in 100 frames (fully out entering frame on left to fully out exiting frame on right) so we can actually measure all is fine…

    techsupport @ revisionfx dot com

  • No point making that value larger than image width. And if rendering 32b float Motion Vectors this can be set to 1 (no scaling, no clamping) – 2048 on a 720 wide images is allowing 3 times the image width displacement which is not a useful thing for this as we are sampling the image content. This value needs to be reflected in Motion Vectors supporting plugins here so be set to same value in plugin. That Max Displace – which has been rebranded by Arnold as Normalize factor – is historically for being able to do space saving storage in 16 bit “short” 0-65535. Half float 16bit can perhaps be used for Motion Blur (not for Twixtor Vectors in though for same reason that 16b float UV map is not precise enough) but half float has almost no precision outside 0 to 1 and ~13 bit from 0 to 1, these should also be using Normalizing Max Displace but for MB purposes I would not go over Max Displace 2048 with half float even if you render 4096 and instead scale Amount in RSMB by 2X then – sampling a motion streak over half the image width length is enough. Note for example Unreal Motion Vector now export auto-normalize to width which starts to be low-res a lot on 8K with half float.

    Pierre

  • Pierre Jasmin

    August 25, 2022 at 8:17 pm in reply to: Undistort 360 video

    Flor 3rd party, you can try RE:Lens from http://www.revisionfx.com
    That would be the plug-in FromLatLong within the package if I understand your question.

    Pierre

  • Pierre Jasmin

    September 23, 2021 at 10:12 pm in reply to: Rsmb issue !

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    It should, as suggested maybe send a project to techsupport@revisionfx.com
    The only known issue is if you use some transform effect before on layer that changes the size of frame at each frame, then you likely need to pre-comp and apply RSMB in parent comp.

    Pierre

  • Pierre Jasmin

    August 4, 2021 at 12:33 am in reply to: Downscaling a composition from 4K

    I don’t disagree with solutions proposed, taking note that our Reframe plugin in RE:Lens should do that automatically for you, it does not (without one wiring expressions) – however I just checked and although not designed for that if you use RE:Lens Superfish, set Projection Mode to Fisheye and set Output size to Comp Size, you can open the Comp panel and interactively change the Comp Size if the Preview Button is checked and it will stay relatively in the same place (the image will scale to fit Comp Size)… OK not what it was intended for but there is always a way 🙂 – that’s the laziest way I could think of doing it 🙂

    Pierre

  • Pierre Jasmin

    January 9, 2020 at 9:53 pm in reply to: PF Track Image Distortion to After Effects

    And that would be to techsupport at revisionfx dot com 🙂

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