Note: you don’t need to keyframe the radius of the particles of your layer exploder down to 0 to make them stop after the first frame, you can also (if it’s precomped), just trim the image source to the first frame only. The Layer Exploder does not create particles where the source of the layer is transparent.
As to your particles not being affected, I don’t know what the issue might be. I’m not having an issue getting them to work. What radius do your cannon particles themselves have?
Also, I’m not sure this plan will exactly do what you want anyway. WIthout gravity, the particles are just going to bounce all over the place; they’re not going to settle against the boundary. You’ll need some gravity and then some friction in the perpetual property mapper to keep them still until the repel force hits them and then to keep them from bouncing around infinitely.
– The Great Szalam
(The \’Great\’ stands for \’Not So Great, in fact, Extremely Humble\’)
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