Kevin Camp
Forum Replies Created
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or you could use your mask on a separate layer and use that layer as a track matte for the sword layer…
it’s the same amout of work, and the same result, just another way to work…
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
bring them both into after effects. then select them both and drag them on the new comp button (film strip looking button at the bottom of the project window). choose single comp, no other options. in the timeline window, place the matte footage above the fill.
from the timeline, if needed bring up modes… there are a few ways to do this, one is from the little arrow in the upper right corner of the timeline, click and choose columns>modes. then, for the fill layer, from the trkmat pulldown in the maods panel choose luma matte from layer above.
that will apply the matte to the fill. now you can choose composition>make movie and click the output module, hwere it says lossless. from the top pulldown, where it says format, select targa sequence. then set the video output to rgb+alpha and millions+.
that’s the basics…
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
it’s a rather long story… and it’s actually not related damp footware.
it was a combination of two unrelated names that i started using as a logon to avoid having to add numbers to the end of my name.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
there is an after effects new york user’s group, you may want to check them out. their forum is hosted here at the cow, ug: aeny. you may want to try a post there for more specific help in the new york area.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
you could kind of make a twist using cc page turn… nothing as nice as serge’s tutorial, but if you take your flat film strip (say 1000×100 px), put that in a comp that matches the final comp ht (say 1000×480 px) then put that in the final comp (720×480) and apply cc page turn and adjust the fold postion, direction and radius, you might get something you can work with.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
this is probably a bit more of a dvdsp thing, but i would leave everything 24p… render out of ae as lossless, use compressor for the mpeg2 compression (make sure you’re setting it for progressive). take that into dvdsp for burning (again, make sure you are setup for progressive).
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
thanks beeny for the ub version of apple’s hdv codec…
i was able to test the render with the two output modules, one for lossless full 1080 rez and the other for hdv1080…
you can, infact, render the same comp to the different frame sizes. i assume its because hdv is only a 1.33 par, so it forces the frame size conversion… so that’s pretty cool. the hdv file did come back in to ae interpretted as square px, but that’s easy enough to override.. not sure if that would create problems for other software, but i doubt it would be a big issue.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
place the codec in library/quicktime (preferably not system/library/quicktime)…
beenie “Maybe I misunderstood you here, but you actually CAN have two output modules (or more) on the same queued render item and it does render them at the same time”
yep, you can have two output modules (or more) on one render… but, i believe, the problem is the frame size change that would need to occur between the square pixel 1920×1080 full hd render that they asked for and the the 1440×1080 hdv (1.33 par). i think you would need to set the frame size change in the render settings, and you can only have one render setting per render…
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i played around particular this morning, and i got pretty similar results to the tutorial for the third particle system with physics settings for air of:
air resistance: 1-2
spin amplitude: 50-85
spin freq: 2-5
time before spin: 0it also looks as though the emitter need to be animated across the screen, as the other emitters do, despite the setteings image for the third emitter showing no keyframes.
i kind of like the vagueness of his tutorials… but i also like troubleshooting things… it’s one reason i enjoy the cow.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
duplicate the image in the comp. create a mask shape around the window (with the pen tool)on the duplicate layer. then apply shatter to that masked layer, the effect will only happen on the masked area.
if you wanted to show something behind the window, copy the mask and paste it onto the lower layer/image. hit ‘m’ to show the mask properties and choose subtract from the mask pulldown. this will knock a hole in that layer.
now you can place an image/footage/comp behind that layer to reveal what is inside the house, after the window shatters.
if you notice a slight line around the window, where the masks are effecting the image, you can adjust the mask expansion a little to fill in the gap.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW