Forum Replies Created

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  • Joe Bird

    October 27, 2005 at 6:59 pm in reply to: Targas and Transparency

    Got AE? Then import your .psd file into ae as a comp. turn off any unused bkg files and check your alpha.
    (click on the chip white area by the rgb chips at the bottom of the window) Render out a single .tga file,
    RGB and alpha, set alpha to straight output. This is not the most elegant solution for working in psd, but I find it is more interactive as far as previewing the composite alpha and previewing the key.

  • Joe Bird

    July 1, 2005 at 1:52 am in reply to: Sweeps NURBS Material Question

    Use the same controls as extrude: C1,(caps) R1 (bevel) in the selection line of the material tag.

  • Joe Bird

    June 28, 2005 at 12:15 am in reply to: The secret cap selections on extrudes, sweeps, etc

    its C1, C2 for caps, R1, R2 for rounding…

  • Joe Bird

    June 22, 2005 at 3:27 pm in reply to: ghosting/trailing retro look

    If I understand the question correctly….
    One way is to use a sweep nurb to give it that sweeping extrusion look.
    Make a spline that bends parallel to the Z axis and use it as the sweep path for your type.
    and you can easily animate the growth…

  • As Adam says, this is probably a real east paint job, especially with flat mapping, but for those instances when more complex map painting is required, and you don’t have bodypaint, check out this tutorial from 3dKiwi: https://www.c4dcafe.com/portal/article_read.asp?id=18
    It utilizes a free program called UVmapper, and it works great!
    HTH

  • Joe Bird

    June 7, 2005 at 4:23 am in reply to: AE cams

    If you mean export the c4d cam for AE… In render settings/save, check compositing file, set to ae project. No need to re-render. hit save. import .aec into AE, viola! a c4d cam in ae (inside a comp.)
    Potential gotchas,… make certain your original render settings are intact, like frame count, also make certain camera is active in render viewport…
    HTH

  • I think the original post was trying to address the render time issue: “save them as DV PAL 48hz but it takes about 1 minute to render 1 second Id say, outrageous! Is there a way to get a good quality of video but without the painful waiting? “ As far as I know, 1 minute for 25 frames is pretty good. 1 minute per frame, not so much. That being said, frame size and frame rate are probably the only things that will consistantly save time. I also agree that Sorenson 3 is the way to go… codec wise.
    Cheers

  • Joe Bird

    May 19, 2005 at 1:46 pm in reply to: wierd masking when no mask

    Heres’s a thought: because the footage is DV and is being keyed via keylight, I would “transcode” the footage.
    you might try to output the footage as an uncompressed or animation codec quicktime. At least this would eliminate the DV format as the problem.
    Also, check frame rates and size in comp vs source footage. for instance 720×480 source in a 486 comp can lead to strange banding in the fields
    as the field frequency get screwed up.

  • Joe Bird

    May 10, 2005 at 3:41 pm in reply to: anyway to use a wacom tablet w/ c4d?

    I have no experience with a Wacom, although I’ve read threads regarding this. Seems that there is a pref for
    graphic tablet in the application prefs. I think you turn on “Graphic Tablet”.

  • Joe Bird

    May 5, 2005 at 1:39 pm in reply to: H. 264

    Check out this “White Paper” from Apple:
    https://www.apple.com/mpeg4/h264faq.html

    Also, there’s some discussion about this very subject in the Cow’s HD forum.

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