Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D exporting an object, painting it, then re-apply texture

  • exporting an object, painting it, then re-apply texture

    Posted by Duff on June 8, 2005 at 12:42 am

    I’ve got a plane, that has some holes in it that I made with booleans. Can I now export a flate version of this plane into photoshop, paint it, then import it as a texture. So I guess it would be similar to unwrapping a cube to make it flat, painting all the sides. Then importing the texture.

    Maybe bodypaint is made to do this? But I don’t think I have it.

    Duff replied 19 years ago 3 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    June 8, 2005 at 4:48 am

    You don’t really need BP for such a simple job. Just render the object from the top (or face-on, however it’s oriented). Then bring the render into PS and use it as a reference (BG layer) to paint your texture. Then load your tex in Cinema and flat map it onto your object.

  • Joe Bird

    June 8, 2005 at 6:57 pm

    As Adam says, this is probably a real east paint job, especially with flat mapping, but for those instances when more complex map painting is required, and you don’t have bodypaint, check out this tutorial from 3dKiwi:
    It utilizes a free program called UVmapper, and it works great!

  • Duff

    June 9, 2005 at 11:58 am

    Thanks, i will check out that link. My plane is not flat, it curves around a bit. So rendering the front view will not work. Hopefully this link will put me in the right direction

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy