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Activity Forums Maxon Cinema 4D exporting an object, painting it, then re-apply texture

  • exporting an object, painting it, then re-apply texture

    Posted by Duff on June 8, 2005 at 12:42 am

    I’ve got a plane, that has some holes in it that I made with booleans. Can I now export a flate version of this plane into photoshop, paint it, then import it as a texture. So I guess it would be similar to unwrapping a cube to make it flat, painting all the sides. Then importing the texture.

    Maybe bodypaint is made to do this? But I don’t think I have it.

    Duff replied 19 years ago 3 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    June 8, 2005 at 4:48 am

    You don’t really need BP for such a simple job. Just render the object from the top (or face-on, however it’s oriented). Then bring the render into PS and use it as a reference (BG layer) to paint your texture. Then load your tex in Cinema and flat map it onto your object.

  • Joe Bird

    June 8, 2005 at 6:57 pm

    As Adam says, this is probably a real east paint job, especially with flat mapping, but for those instances when more complex map painting is required, and you don’t have bodypaint, check out this tutorial from 3dKiwi: https://www.c4dcafe.com/portal/article_read.asp?id=18
    It utilizes a free program called UVmapper, and it works great!
    HTH

  • Duff

    June 9, 2005 at 11:58 am

    Thanks, i will check out that link. My plane is not flat, it curves around a bit. So rendering the front view will not work. Hopefully this link will put me in the right direction

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