Forum Replies Created

Page 26 of 46
  • Jim Scott

    April 9, 2020 at 1:53 am in reply to: setting render to negative time

    I don’t know how to solve the render settings issue, but if you do a “Select All” (CMD+A) in the dope sheet window you can then drag all the keyframes by grabbing any keyframe or the orange highlight bar at the top.

  • Jim Scott

    April 6, 2020 at 2:09 pm in reply to: Problem solved

    It would have been better to share the solution rather than delete the post.

  • Jim Scott

    April 4, 2020 at 12:25 am in reply to: rounded corners

    You could duplicate the Rectangle Path on the shape layer, select the shape layer and then click on Add and select “Merge Paths.” A Merge Paths 1 and Stroke 1 will be created. You can then offset the rectangles vertically by using the position controls of Rectangle Path 1 and/or 2, add roundness to one or the other to get rounded corners at the top or bottom, and use the Stroke 1 that was created to control the stroke parameters.

    14069_roundedrectangle.png.zip

    Edit: COW’s upload function seems to be having issues, so the image is not coming through.

  • Jim Scott

    April 3, 2020 at 1:44 am in reply to: Spiral Boole Animation

    It would help if you could provide a reference image (and your project file) showing what you are trying to accomplish, otherwise we can only guess.

  • Jim Scott

    March 31, 2020 at 2:47 pm in reply to: Merging Two Capsules Smoothly – Object Modeling

    Glad it helped.

  • Jim Scott

    March 30, 2020 at 9:06 pm in reply to: Merging Two Capsules Smoothly – Object Modeling

    Depending on the look you want, one way would be to use a Volume Mesher (assuming you have a newer version of C4D).

  • Jim Scott

    March 26, 2020 at 2:20 am in reply to: Adding delay effector to bend

    You are very welcome. I’m glad it helped.

  • Jim Scott

    March 26, 2020 at 12:32 am in reply to: Adding delay effector to bend

    To keep the ability to animate the step effector, and get individual control of the bend on each plane, try this:

    1) Starting from your original uploaded project file, set the step effector’s Y position parameter to a small value (but not zero). For my example below I set it to .1cm. This will slightly offset all the planes which is a necessary set-up for the next steps.
    2) Remove the keyframes from the step effector and set its strength to 100%.
    3) Make the cloner editable.
    4) Put the cloner (which is now a null object) in a fracture object, and set the fracture object’s mode to “Explode Segments & Connect.”
    5) Add the step effector to the fracture object.
    6) Animate the step effector’s Y position parameter as desired.

    You will now have individual control over all the planes’ bend deformers.

    14051_bendsstepmod.c4d.zip

    (You could get a similar result with slightly different steps by starting from just the cloner object with the step effector removed, but the steps above simplify the process as long as you start from your original file.)

  • Jim Scott

    March 25, 2020 at 8:36 pm in reply to: Exporting FBX changes animation
  • Jim Scott

    March 19, 2020 at 4:07 pm in reply to: Random point movement

    You could use a Displacer deformer, or add a Displacement channel to the surface’s material (the result of which will only be seen when rendered).

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