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Exporting FBX changes animation
Hi there. I’m pretty inexperienced with C4D and not at all experienced with Blender. I’m hoping someone here might be able to figure out what I’m doing wrong.
I am preparing a model for use in Trapcode Form. I animated it in Cinema4D, exported it as FBX, and imported it into Blender in order to export it as an OBJ sequence. The model I purchased was rigged in C4D.
For some reason, the FBX animation isn’t the same as it is in C4D. It’s like only one Position axis has retained animation. Please view these videos to compare: