Forum Replies Created

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  • Jim Scott

    February 25, 2019 at 5:31 pm in reply to: Random Effector not working – and more

    In case you’re not familiar, here’s the Effector list I was referring to.


  • Jim Scott

    February 25, 2019 at 5:28 pm in reply to: Random Effector not working – and more

    On the first issue, the random effector needs to be included in the Effectors list of the cloner. If the cloner is selected in the Objects list when you add the random effector it will automatically be placed in the cloner’s Effectors list. If the cloner is not selected when you add the effector, the effector will be added to the Objects menu but not automatically linked to the cloner. In that case, which is most likely what happened with you, you need to drag it in there manually. In either case, the random effector will appear above the cloner in the Objects menu when it is added, but may or may not be in the cloner’s Effectors list.

    Concerning the material issue, do you have a display tag on that object? It would be helpful if you could post the project file.

  • Jim Scott

    February 25, 2019 at 3:21 pm in reply to: How to create a non-standard platonic?

    Like you, my modeling skills are not my strong point as I mostly play around with mograph-type projects. And the mathematical possibilities of 3D objects is beyond my brain power. As my example showed, getting a spherical object with the desired 10-sided perimeter is definitely doable, but for it to be anything near symmetrical (and with equal-sized polygons) simply requires more polygons. I imagine that it is possible to recreate the drawing in C4D by connecting points but that’s not something I’ve ever done. And turning it into a dome shape would require that the fewer polygons are highly stretched and asymmetrical. I’ll keep playing around, though, and let you know if I come up with anything. Sorry that I can’t be of more help, and hopefully a more experienced modeller will chime in. Good luck.

  • Jim Scott

    February 25, 2019 at 2:29 am in reply to: How to create a non-standard platonic?

    Hi Sean,

    I wasn’t sure if you were trying to recreate the entire drawing as a 3D object or just create a sphere with the 10 edges. So are you trying to end up with what amounts to a flat panel (like the image below but with triangular segments and wavy lines), or something else… like a hemisphere with wavy pipes (a children’s jungle-gym in the shape of a dome comes to mind)?

  • Jim Scott

    February 24, 2019 at 11:25 pm in reply to: How to create a non-standard platonic?

    In order for it to be spherical there needs to be more polygons. To achieve a spherical shape with polygons of approximately equal size, and an “outside” edge (or perimeter) that has 10 sides when viewed from the proper angle, create an icosahedron sphere with 11 segments, turn off “Render Perfect,” and delete the phong tag. Below is an image of just such a sphere viewed from two angles. I created sweeps for all the polygon edges for better visibility, and made the one showing the perimeter slightly larger and red in color. Hope this helps.

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