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  • Thanks for sharing that.

  • You’re welcome. Thanks for reporting back.

  • Also, enable “Smooth Rotation” so the keys travel smoothly along the spline.

  • For the first white cube under the cloner reset all the HPB settings to zero. And then set the “Rate Variation” to zero in the cloner’s Object settings. You can then increase the count as desired to close the gaps between keys, recognizing that doing so will also result in keys intersecting, especially around the bends of the spline.

  • Jim Scott

    May 9, 2021 at 12:44 am in reply to: How to smooth out vectorizor?

    I think the problem is that since pixel-based images by their very nature do not have completely smooth transitions between contrasting elements, the Vectorizer will never be able to produce completely smooth paths from them. You can get better results from larger images, and try different “Intermediate Points” and “Angle” settings, but it’s never going to be as good as using extruded vector files. Decreasing the tolerance value actually increases the jaggies by increasing the detail. While increasing tolerance does smooth the paths it will never be able to turn a jagged circle into a smooth one for example, like the paths from a vector would be.

    From the help:

  • Jim Scott

    May 5, 2021 at 1:58 pm in reply to: Import JSON animations

    Good work Fred, and thanks for sharing your solution.

  • The default settings for object color are found in Project Settings (Edit > Project Settings, or command – D). Once you change it there, save your project (File > Save Project As…) as “new.c4d” (without quotes) to the Maxon R23 folder in Applications. Start from a blank scene (no objects, etc.) because whatever you have added to the object manager will also be created by default with each new project (which can be handy if you want certain objects, lighting set-ups, etc. to be created every time you start a project, but that’s probably not what you want for now).

    For changing default settings for tools and objects I’ve linked a tutorial below, but this doesn’t work for project settings. And as far as a manual is concerned, use the built-in Help menu in the main C4D menu list, or by right clicking on any parameter and selecting “Show Help.”

    https://www.youtube.com/watch?v=pAq_Cxip-2A

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  • Jim Scott

    April 29, 2021 at 4:11 pm in reply to: Camera selector thing

    I’m glad you found a solution, but be careful about exposing your camera as some people may be offended.

  • Jim Scott

    April 28, 2021 at 11:15 pm in reply to: Camera selector thing

    You can select between cameras in the “Cameras” menu of the Viewport:

  • Jim Scott

    April 26, 2021 at 3:50 pm in reply to: Import JSON animations

    A quick search brought up this discussion on reddit concerning importing a game asset in a JSON file:

    https://www.reddit.com/r/Cinema4D/comments/aqlr8y/has_anyone_ever_imported_a_json_format_file_to/

    I am not at all familiar with JSON files, but my impression from that discussion is that you’re pretty much out of luck as far as a simple solution is concerned. As you are aware, C4D has no import function for JSON files as it typically works with objects/meshes either generated internally or imported as objs, vector files that are then extruded, etc. There is an “ASCII Animation Import” option in the Timeline “Functions” menu, but as far as I know that wouldn’t help you.

    Unfortunately, I think you will need to import your vector artwork and reanimate it in C4D, but since I have never worked with JSON files I am open to brighter minds prevailing and being pleasantly surprised and corrected.

    Good luck.

    Has anyone ever imported a JSON format file to Cinema 4D
    byu/pacey-j inCinema4D

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