While we are dreaming, how about a hardware accelerated codec that supports alpha channels and ‘fixes’ the YUV-RGB color space problem when working with material rendered out of AE. Something like an RGB QRez, except with alpha channels.
A cheap tri-level sync would be cool too.
Jeremy
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G5 Dual 2Ghz <> 4GB RAM <> FCP 5.02 <> Kona 2
ATTO 42XS <> Huge Systems 1.25 TB 4105 Fibre