Forum Replies Created

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  • Jeff Dobrow

    February 21, 2007 at 6:13 pm in reply to: Can someone explain how to create motion graphics in AE?

    THIS example looks like 3D stroke.
    If you want something with this level of simplicity and style then by all means use the plugin. If you want to truly be able to ‘grow’ more complex shapes then learn the technique.
    IMHO depends on your goal. Use the most efficient method to reach it.

  • Jeff Dobrow

    January 25, 2007 at 7:14 pm in reply to: AE 7 and Poser 6

    Nope. Sorry.

  • Jeff Dobrow

    November 15, 2006 at 2:05 pm in reply to: 3d max import export

    http://www.boomerlabs.com

    MAX2AE is an accurate, precise plugin to get all your MAX data into AE.
    Version 2, which is almost out will support AE TO MAX as well,…..keep an eye on it.

  • Jeff Dobrow

    November 1, 2006 at 9:31 pm in reply to: AE w/Nucleo Pro + Xfactor vs. Nitris/Flame

    Agreed.

    Flame is a compositing tool. It is not used for editing,…and not too great for mograph. It is meant for the heavy lifting of serious compositing. It’s roto tools leave AE light years behind, its node based interface makes handling ridiculous amounts of layers and subtle operations a breeze. It’s 3D capabilities are ‘ok’. It can load and render objects in virtually realtime,..BUT it’s opengl. There are major texture/light/poly limitations to this. It cannot replace a 3D app. Its paint (as part of roto) is incredible as well. Also, the new versions of Flame will run faster on a Linux equipped PC than the SGI counterparts….they are heading that way….but its the gfx subsystem that handles the load,..not as much the proc.

    So bottom line is that AE is software with features,….Flame simply has more mature and different features…and is targeted towards different work than AE.

    Can’t speak for Nitro….don’t use it.

  • Jeff Dobrow

    October 20, 2006 at 6:53 pm in reply to: Ink Bleed Effect

    Looks like particles to me. Alot of particles,…..but still particles.

  • Jeff Dobrow

    October 19, 2006 at 10:32 am in reply to: Creating Motion and depth with still photos.

    Keep in mind that when you cut out the foreground object from the pic, you will need to replace the bg (whatever would be behind the foreground object) by hand. Since this information is not contained in the picture,…it can sometimes involve vary tedious photo restoration.

  • Jeff Dobrow

    October 5, 2006 at 11:19 am in reply to: importing camera data rom 3ds max

    This will not give you paractical, usable results. You can make a camera anim from RPF data generated in MAX,…BUT you also need object position data and other info to truly be able to integrate MAX output into the 3-space of AE.

    The only software out there that handles all of this beautifully, including object placement, light animation,..etc..etc…is MAX2AE by http://www.boomerlabs.com Check it out.

  • Jeff Dobrow

    September 28, 2006 at 5:40 pm in reply to: Creating Broadcast Graphics

    heh.

    Alot of tricks to that.
    First and foremost get as much polish as you can into your 3D renders. Make sure there is enough contrast in them to provide depth, and also do not go pure black or white in shadows or hilights.
    Also render alot of your pieces in seperate passes so when compositing you can adjust them individually.

    In AE, alot of the lighting drama acheived is done by the use of many masked layers of the same 3D with soft edged masks, each layer destined to be hotter or cooler than the one further back (still speaking of one element, not the whole scene).
    Knoll Light factory used NOT for flares bu for creating overlayed ‘hot spots’ is very invaluable as well. Ofcourse flares are a part of it as well, but custom flares,…never the standard cheese flare.

    Shadow layers that force depth on the environmental 3D pieces helps as well, these are simply black layers with animated soft edged masks.

    And finally, judicious use of depth of field either real or ‘faked’ to give a sense of depth.

    Final note: There is ALOT more to it than just sweeting the 3D,…..the whole concept of the piece and ‘environmental space’ that the 3D esists in is what makes these works so nice. A bad layout with a simple 3D type fly in would not look near as nice with all these tricks as would a well thought out ‘environment’..
    The environment is what gives the 3D the epic sense of size and the ‘hero’ logo that is so sought after.

    Good luck!

  • Jeff Dobrow

    July 7, 2006 at 11:22 am in reply to: NTFS vs FAT??

    nope. NTFS is the way to go. Your issue is not tied to that.

  • Jeff Dobrow

    April 25, 2006 at 4:30 pm in reply to: Credit roll blurred – what am I doing wrong?

    Are you rendering to fields? If you are not, then do so. Will help smooth the motion.

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