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Activity Forums Adobe After Effects Creating Broadcast Graphics

  • Creating Broadcast Graphics

    Posted by Andy Blondin on September 28, 2006 at 12:46 am

    Hi Everyone,

    I’m starting to redesign my TV stations news graphics. I’ve been doing some research for the last week, and I’ve seen some amazin graphics from two companies that have inspired me.

    Giant Octopus http://www.giantoctopus.com

    Renderon http://www.renderon.com

    Both of these companies are well known within the industry. I’m looking to do some similar graphics. My animation skill are pretty good, but when it comes to lighting and texturing. I need some help.

    This is where you come in. How do I sweeten 3D renders in AE? Any tutorials, or links would be a big help.

    Also if you have any other links for broadcast news stuff it would be greatly apperciated. Thanks

    Reloaded replied 19 years, 7 months ago 5 Members · 7 Replies
  • 7 Replies
  • Jimmy Brunger

    September 28, 2006 at 8:39 am

    Have a look through the Creative Cow tutorials..lots there.

    Andrew Kramer recently did one on creating 3D text reflection, which worked well.

    *AE 5.5 Pro – *PS CS1 – *Combustion 3
    ————————————-
    Win XP Pro SP2 / Intel P4 3GHz / 2GB RAM / GeForce FX5200 / BMD DeckLink Pro / Sony BVM-20G1E / DVS SDI Clipstation

  • Andy Blondin

    September 28, 2006 at 3:48 pm

    I’m not so much looking for that. I’m looking for a way to sweeten your 3D renders after you’ve brought them out of your 3D package.

  • Steve Roberts

    September 28, 2006 at 4:35 pm

    Dupe the layer, blur the upper copy a bit, then set its transfer mode to add or screen?

  • Jeff Dobrow

    September 28, 2006 at 5:40 pm

    heh.

    Alot of tricks to that.
    First and foremost get as much polish as you can into your 3D renders. Make sure there is enough contrast in them to provide depth, and also do not go pure black or white in shadows or hilights.
    Also render alot of your pieces in seperate passes so when compositing you can adjust them individually.

    In AE, alot of the lighting drama acheived is done by the use of many masked layers of the same 3D with soft edged masks, each layer destined to be hotter or cooler than the one further back (still speaking of one element, not the whole scene).
    Knoll Light factory used NOT for flares bu for creating overlayed ‘hot spots’ is very invaluable as well. Ofcourse flares are a part of it as well, but custom flares,…never the standard cheese flare.

    Shadow layers that force depth on the environmental 3D pieces helps as well, these are simply black layers with animated soft edged masks.

    And finally, judicious use of depth of field either real or ‘faked’ to give a sense of depth.

    Final note: There is ALOT more to it than just sweeting the 3D,…..the whole concept of the piece and ‘environmental space’ that the 3D esists in is what makes these works so nice. A bad layout with a simple 3D type fly in would not look near as nice with all these tricks as would a well thought out ‘environment’..
    The environment is what gives the 3D the epic sense of size and the ‘hero’ logo that is so sought after.

    Good luck!

  • Reloaded

    September 30, 2006 at 8:16 pm

    Sorry if it sounds dumb, but what does “sweeten” the footage mean?
    I’m from Brazil, and this sounds funny to me, I know I have to improve my English…

  • Steve Roberts

    October 1, 2006 at 5:21 am

    Personally, I think “sweetening” means adding a bit of bloom, glow, and increasing the saturation.

    But in the case of Renderon’s work, it may mean “compositing the render so it appears as if it is in a real space, lit by real lights, shot by a real camera, with the inherent imperfections of a real shoot”. In fact, “sweetening” may actually mean “souring” to make it look more realistic. Anyway, note the light bloom and flare around backlit objects.

  • Reloaded

    October 2, 2006 at 11:39 am

    Thanks Steve.

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