Forum Replies Created

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  • Jan Vork

    March 10, 2015 at 10:52 am in reply to: Anyone seen this (gfx corruption)

    Same here. In After Effects and Cinema4D. Unexpected glitches in video. Stripe patterns, chunks of screen that do not refresh. Strange things. I think OpenGL is not compatible with Yosemite?
    I use a Nvidia Quadro 4000 with the latest (CUDA) drivers, Yosemite, C4d16, AEcc2014.

    http://www.jaydude.nl

  • Jan Vork

    February 17, 2015 at 11:46 am in reply to: joining points?

    Hi Adam, what do you mean by running the ‘Connect command’?
    This does not weld two anchor points to one, it only makes a single spline object of multiple splines.
    The anchor points can be still separated, even when on the exact same coordinate.

    For vertices of a mesh/polygon, the Weld command is the way to go.
    For Splines, this only works if on e of the points is a Start-point, and the other an End-point. (YThe color of the line indicates this)

    In the C4D-help, I found this:

    Splines

    In the case of splines, note that points on different segments can only be welded together truly if one is a start point and the other is an end point. Otherwise, the welded points will simply be placed at the same position; they will not be welded into a single point.

    http://www.jaydude.nl

  • Jan Vork

    February 2, 2015 at 12:45 pm in reply to: Disable Layer Aliasing

    You can also make a ‘hires lores’ image by increasing the .psd’s resolution by multiplying it with an integer (2x, 3x, 4x, 8x) without interpolation (‘nearest neighbour’). In that way, AE threat it as hires, but you keep the lo-res look.

    http://www.jaydude.nl

  • Jan Vork

    January 21, 2015 at 10:10 am in reply to: C4D TeamRender wont verify token

    Hi VM, I feel your pain. Same here, with C4D R16. Tried everything. Clean install, Preferences removal, different ports, contacting Maxon. No solution yet.

    My workstation (on which I initiate the renders) says about the client machine: Online, Unverified, Shared, No Answer.
    But when I ping the client, it responds correctly.
    The token was entered correct.

    The client says:
    NetworkError
    Cause: ‘Keep-Alive’ could not connect to 192.168.20.87:5402
    Cause: NetworksError
    Cause: Errno #61: Connection refused

    The strange thing is, that the mentioned IP-address, is not of one of my machines. Don’t know why it tries to connect to that. where does it get that IP-address?

    Best,
    Jan

    http://www.jaydude.nl

  • Jan Vork

    January 15, 2015 at 1:20 pm in reply to: Pixel motion is completely ineffective

    Don’t forget to turn it on in the layer-switches AND the comp switches to see the effect in your preview.

    http://www.jaydude.nl

  • Jan Vork

    December 10, 2014 at 7:49 am in reply to: Expression:Delete all …
  • Jan Vork

    November 1, 2014 at 10:45 am in reply to: How do you freeze a frame?

    Select the clip, choose Clip/Vido Options/Add Frame Hold. This freezes the first frame of the clip.

    http://www.jaydude.nl

  • Jan Vork

    October 29, 2014 at 11:45 am in reply to: deleting polygons

    Hi Joel,

    This happens to me all the time. It has something to do with the focus of C4D. When pressing backspace after selecting polygons it can happen that not the polygons are deleted, but the Object in the Object Manager, since that is selected as well!

    My work around is to click in the viewport (losing the selection…), then Undo (recovers the selection) and then press backspace.

    This works for me.

    Best,
    J

    http://www.jaydude.nl

  • Jan Vork

    October 13, 2014 at 7:24 am in reply to: Wrong Build ID with Team Render

    Ah, found it. Trashed all Preferences (was always wondering why there was a button to get me directly in the Preferences folder…).

    After removing the Preferences, the auto-updater showed up.

    http://www.jaydude.nl

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