Forum Replies Created

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  • Harry Frank

    September 12, 2007 at 12:39 pm in reply to: Partile Generator: Freeze the generation process?

    The only thing I can think would be to use Dan Ebbert’s expression based particle generator:

    https://library.creativecow.net/articles/ebberts_dan/particle_gen.php

    Then you could convert the expressions to keyframes and control their flow that way.

    Freelance Motion Designer

  • Harry Frank

    September 11, 2007 at 7:57 pm in reply to: remove effects on multiple layers

    You can remove ALL effects like this:

    Select the layers.

    Go to Effect>Remove All

    But, it sounds like you are looking to remove one certain effect and leave another?


    Harry J Frank
    Freelance Motion
    Designer, Adobe ACE


    graymachine.com

  • Harry Frank

    September 11, 2007 at 3:27 pm in reply to: Camera Depth & 3D Stroke

    you are out of luck. 3D Stroke lives in its own little 3D world. Your best bet within 3D stroke would be to create some sort of custom Compound Blur map, which doesn’t sound fun.

    Particular, on the other hand, DOES support DOF. You can create a very accurate little brush with it, too. Just use a Light emitter, and set the Velocty and Velocity Random to 0. Also, reduce the XYZ emitters all to 0. This will emit particles from a single, easily controllable point in space, with Smooth DOF rendering.

    If you want to pursue this direction, it might help to take a look at Andrew’s light streak tutorial:

    https://ayrshire.creativecow.net/articles/kramer_andrew/nano/index.htm


    Harry J Frank
    Freelance Motion
    Designer, Adobe ACE


    graymachine.com

  • Harry Frank

    September 11, 2007 at 3:18 pm in reply to: Render Farms or alternatives?

    “4 computers to work with and 2 MACs.” ???

    So, is that 4 PCs?

    If you had all Macs, I’d look into using Compressor and Qmaster:

    https://www.apple.com/finalcutstudio/compressor/encoding.html

    If it’s a mix, I’d just had one clip off to each computer and just sit and drink a lot of coffee. Don’t bother with the Watch Folder, it won’t be worth it at all.. like you said, it only output image sequences.


    Harry J Frank
    Freelance Motion
    Designer, Adobe ACE


    graymachine.com

  • Harry Frank

    September 11, 2007 at 3:08 pm in reply to: collapse trans./cont. rasterize – specific difficulty

    When you Collapse Transformations on a comp, the transformations for the nested composition are not performed until AFTER the effects for the composition are rendered. This is just how things are wired when you hit this switch. So, essentially your effects will render at the original size, then that will be composited on top of the comp after transformations, resulting in a mismatch of sizes in many cases.

    The Meyers CMG book Vol 2 (I believe?) explains this in a lot of detail (with charts and arrows and circles..).

    My solution is usually to work within the largest resolution needed in the precomp (sometimes as big as 5000×5000). It’s a slow process, but it works.


    Harry J Frank
    Freelance Motion
    Designer, Adobe ACE


    graymachine.com

  • Harry Frank

    September 11, 2007 at 3:01 pm in reply to: Partile Generator: Freeze the generation process?

    Particular would be perfect for this. There is a “Physics Time Factor” that allows user control of the flow of time backward and forward.

    https://trapcode.com/help/particular/index_preview.html


    Harry J Frank
    Freelance Motion
    Designer, Adobe ACE


    graymachine.com

  • Harry Frank

    September 9, 2007 at 1:33 am in reply to: Layer Styles and 3D shadows

    From the help file:

    You can apply a layer style to a 3D layer, but a layer with a layer style can

  • Harry Frank

    September 7, 2007 at 8:32 pm in reply to: Shadow Catcher Acts as Silhouette Alpha?

    I’ll send you the file. This picture might describe the problem a little better:

    https://www.graymachine.com/downloads/puck2.png

    The transparent area in the center is where the Shadow Catcher is. So, everywhere the Shadow Catcher object is, it creates transparency behind it. I would think (like you describe) that it should be transparent, allowing us to see the wood block behind it.

    This happens in all of my tests with Shadow Catcher.

    Harry J Frank
    Freelance Motion Designer

  • Harry Frank

    September 7, 2007 at 6:10 pm in reply to: Twisting Objects

    Have you considered 3D Warps?

    https://zaxwerks.com/3dwarps/index.shtml

  • Harry Frank

    September 7, 2007 at 5:06 pm in reply to: Particles

    They kinda look like circles to me, but one simple approach to making a bubble is to use the “Circle” effect on a solid and use these settings:

    Radius: 150
    Edge: Thickness
    Thickness:0.0
    Feather Outer: 0.0
    Feather Inner: 80.0

    Then on the position, apply a simple wiggle:

    wiggle(1, 200)

    Just duplicate away, and this should be pretty close.

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