Forum Replies Created

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  • Harry Frank

    October 5, 2007 at 1:17 pm in reply to: DVC Pro HD codec? How to import to AE?

    The way it has been explained to me is that this codec is only licensed by Panasonic to a handful of applications, like Final Cut, Vegas, etc. Premiere doesn’t seem to be in the “in crowd”.

    So, the only way to be able to have and use the codec is to have a host application that uses DVCPro HD.

    This is a real bummer, as I seem to have to buy Final Cut just to use my client’s source files. Even Avid has had publicly available software codecs going all the way back to ABVB. Hopefully this will change some day, but for now, you’ll have to find a way to convert the files.

    Consequently, this is how I found out that using the H.264 codec with source footage in AE CS3 will make for a miserable experience.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    October 5, 2007 at 1:09 pm in reply to: jumpy text seen in scary movies

    If you can wait just a couple more weeks…

    https://www.graymachine.com/content/index.php?option=com_content&task=blogsection&id=6&Itemid=35

    There’s a lot of things you can do, but on the position, try this:


    probability = 10 ;//higher is less likely

    val = random(-probability, 1);
    m = clamp(val, 0, 1)
    y = wiggle(10, 200*m);
    [value[0], y[1]]

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    October 3, 2007 at 5:28 pm in reply to: AE CS3 and Maya : Depth of Field

    Z depth channels are inherently like this, where there is no antialising. I am going from memory here.. but try this (or something close to it):

    In your render layers, create a new render layer. If you right click, there should be a presets section, with one of them called Luminance Depth. Essentially, this is a shader that is applied to all objects in your scene (for this render layer) that shades the objects based on distance from the camera.

    The benefit here is that because it is shader based, it will be clean and antialiased.

    If I’ve fugded this all up (as I am switching from Maya to C4D), the Maya forum would get the exact directions for you.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 29, 2007 at 6:05 pm in reply to: Making a light streak zoom around text/objects in 3D

    “Red 2.5D Monolith Studios” actually. A great client!

    You can use two layers as obscuration layers (there is a setting “Also obscure with..”). Unfortunately, neither of these can be keyframed, so you’ll not be able to change this.

    Another option is to use a track matte layer for the Particles, and do a simple roto of the track matte layer. This is the most flexible (and time consuming) option.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 29, 2007 at 1:17 am in reply to: Making a light streak zoom around text/objects in 3D

    If you are using Particular and the OTHER light streak tutorial from Andrew, you can make your particles be obscured by another layer using the Obscuration Layer in the Visibility settings.

    You can check out a sample of this that I did here:

    https://aefreemart.com/2006/08/09/particular-obscuration-example/

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 26, 2007 at 7:29 pm in reply to: Particles from a path?

    For a particle path…

    1. Create a Point Light called “Motion Path 1”

    2. Align your Particular emiter XY to the Light XY

    3. Animate the light

    4. In Particular go to Physics>Air>Motion Path.. and select “1”.

    You should now see your particles moving along the path of the light.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 26, 2007 at 6:18 pm in reply to: Moving Camera / big Comp

    The one assumption that people often make is that the camera has to move. On the contrary, I’ve done many projects like this where the camera doesn’t move one bit.

    One thing you can do is keep the camera stationary and move the objects. In the sample you show, there really isn’t much of an overlap in scenes, they each appear to move into place one at a time. so why have a huge comp for this? Move each one independently. Sometimes you might want to create a “master” null and parent everything to it, and just move the null.

    If you must have that sense of space of moving from wayyy over here to wayyy over there, I’d suggest precomping each scene (or photo with layers, in this case). Then collapse transformations for each of the comps, and move the camera between the comps. This way, your main work comp only has a handful of layers, rather than ALL of the source layers.

    Also, when moving a camera around like this, I always use a Camera / Null combo (parenting the camera to a 3D Null). It just makes life so much easier.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 26, 2007 at 6:10 pm in reply to: Particle effects advice

    I’d recommend Particular for this. It’s invaluable. I posted a sparkler preset a while back that might help you with this. Here’s a preview:

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Harry Frank

    September 19, 2007 at 12:39 pm in reply to: AE7: relocate moved file

    Just double-click the file and relocate it. If there are any other pieces of missing media in this same directory, the others will relink as well.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

  • Exactly. You answered your own question!

    Looks like it is time to upgrade.

    Freelance Motion Designer

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