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Activity Forums Adobe After Effects Moving Camera / big Comp

  • Moving Camera / big Comp

    Posted by Hans Meier on September 26, 2007 at 5:50 pm

    Hi,

    here is what I want to achieve:

    https://s5.video.blip.tv/0540000782498/Wathteam-tes539.mov

    I thought about creating a very big comp and put my movies into that.

    Then create a normal PAL-Size Comp, add the monster comp to it, add a camera and then animate the camera, so that it seems like someone is searching over a table with photos lying on it.

    Is this the right way? Or do you have a way smarter idea to achieve something like that?

    Thanks in advance!

    C.

    Harry Frank replied 18 years, 7 months ago 3 Members · 2 Replies
  • 2 Replies
  • Roland R. kahlenberg

    September 26, 2007 at 6:14 pm

    That would be it.

    Another way is to work entirely in the larger-sized comp. Create a final-sized 2D solid that acts as a guide area of the final render. Create your camera there and fly it around as required, using the 2D Solid as your guide as to what gets rendered. As a final step, simply resize your comp to the final rendered settings.

    Cheers
    Roland Kahlenberg
    https://www.broadcastGEMs.com – Adobe After Effects project files
    https://www.myspace.com/rorkrgbspace

  • Harry Frank

    September 26, 2007 at 6:18 pm

    The one assumption that people often make is that the camera has to move. On the contrary, I’ve done many projects like this where the camera doesn’t move one bit.

    One thing you can do is keep the camera stationary and move the objects. In the sample you show, there really isn’t much of an overlap in scenes, they each appear to move into place one at a time. so why have a huge comp for this? Move each one independently. Sometimes you might want to create a “master” null and parent everything to it, and just move the null.

    If you must have that sense of space of moving from wayyy over here to wayyy over there, I’d suggest precomping each scene (or photo with layers, in this case). Then collapse transformations for each of the comps, and move the camera between the comps. This way, your main work comp only has a handful of layers, rather than ALL of the source layers.

    Also, when moving a camera around like this, I always use a Camera / Null combo (parenting the camera to a 3D Null). It just makes life so much easier.

    Harry J Frank
    Freelance Motion Designer
    graymachine.com

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