Forum Replies Created

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  • I’ve found with Essential Graphics that expressions don’t seem to respond correctly when applied to the text layer being populated through EG. A workaround I’ve used is to have an invisible text layer that is linked to the Essential Properties and then link the sourceText of another text layer to that. It seems to do the trick.

  • Graham Quince

    April 21, 2025 at 12:39 pm in reply to: Trapcode form morphing effect

    That’s not a great website – I see what they are going for, but the loading actually prevented even scrolling for me.

    That being said, it sounds like you want a shape morph which Form will be generating the particles for. As far as I know, you can import OBJ sequences into Form, but you’ll probably need to use Blender to make the morph in the first place.

  • So you want the background to appear normal, but have the characters distort?

    My first guess would be to rotoscope the characters and apply the distort to their cutout versions. But you might also need to use Content Aware Fill to remove them from the undistorted background (depending on what the first stage looks like).

  • Graham Quince

    April 4, 2025 at 9:31 am in reply to: GIF Animation extremely compressed (how?)

    I looked into all the options for making GIFs a while back and was quite disappointed with Photoshop. I think the best way is to make a MP4 then upload it as a private video to Giphy and then save a local copy.

    https://www.youtube.com/watch?v=Hisfh4Me5AA

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  • Graham Quince

    April 4, 2025 at 9:29 am in reply to: How can I achieve it

    You can download a model of a phone from somewhere like Sketchfab.

    You can create a text layer and add a glow.

    If you then precomp this text layer and use it as the source for CC Environment, you should be able to rescale the text until you achieve the an accurate reflection.

  • Graham Quince

    March 31, 2025 at 8:39 am in reply to: Sliding rows and columns of a grid of circles

    It depends how you have generated the grid, I think if you have used Shape layers and repeaters to generate your grid, then I’d look at using Shape Repeater Baker to convert the repeaters into individual shapes.

    https://aescripts.com/shape-repeater-baker/

    Obviouisly if you have all your circles on their own layers already, then you could use either the displacement map effect or Michael Tierney’s promixity expression to displace. In his video he uses this on scale, but you could add this to position instead.

    https://www.youtube.com/watch?v=eEEd-YuBHn0

  • Graham Quince

    March 28, 2025 at 9:50 am in reply to: Batch Export Mocha Tracking Data to Nulls?

    You can probably tell by the lack of responses, but I’m not aware of a such a tool. It might be possible to create a script via ChatGPT I suppose?

  • Graham Quince

    March 27, 2025 at 11:25 am in reply to: Expression Ignored even though it has no error

    I’ve found with Essential Graphics that text expressions don’t run for some reason. But a work around is to have a hidden text layer, which you use in the EG panel. Then for your visible text layer, you set its source text to be populated via the hidden one and that will allow expressions to run.

  • Graham Quince

    March 17, 2025 at 9:28 am in reply to: Media replacement issues in Essential Graphics

    Best guess from looking at your video is that you have added your precomp to your main comp, then you’ve turned it into an Essential Graphic. I’ve noticed when making changes to an EG when it’s in another comp, the changes don’t seem to propagate. Deleting it and re-adding it seems to solve the problem.

  • Graham Quince

    March 13, 2025 at 5:26 pm in reply to: AE Distribute Layer not distributing evenly

    Wow – I’ve figured out what’s happening, but it’s an odd one.

    The anchor points are being aligned and distributed. But the distribution does not take into account different layer widths.

    I don’t know if these examples will help explain, but in the checkerboard pic, I arranged the red solid to be positioned at 0 pixels on the X axis. 1920 for the green. And then used distribute to place the blue.

    The blue square appears closer to the red, but it’s position is 960.

    On the black background I added shape layer circles in the same positions as each solid’s anchor point, then placed a black solid underneath. They are evenly distributed.

    The only way I can figure a non-manual solution is to use an expression. I’ve just put this together:

    var distance = 20;

    var solidBelow = thisLayer.index+1;

    var Y = value[1];

    var layerBSize = thisComp.layer(solidBelow).width*thisComp.layer(solidBelow).scale[0]/100;

    var LayerSize = thisLayer.scale[0]/100*thisLayer.width;

    var X = thisComp.layer(solidBelow).position[0]+layerBSize/2+distance+LayerSize/2;

    [X,Y]

    Distance is the gap between this solid and the previous one.

    You should be able to paste this onto each solid’s position and they will respond accordingly. You could also create a null with sliders and control each colour’s gap through that.

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