Sorry if i’m missing the point, but what’s wrong with using Time Remapping? I’ve often nested my shatter comp in another comp and time remapped the result. And of course, the big benefit is that you can stop. Also, if you’re wanting to use the comp’s 3D camera, in the past i’ve just copied it from one comp into the other and used it twice.
I swear there was a tutorial here at the Cow showing how to do this (not wanting to get dragged into the other thread) but i can’t find it.
Graham