Forum Replies Created

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  • I’ll just add that when you move the camera, make sure you go for largish translations, even if they are not in the final elements you use. Avoid zooms too. This gives the Camera Tracker more information and makes it easier for it to creeate a matching 3D camera.

  • Graham Quince

    June 12, 2024 at 8:47 am in reply to: Duik Bassel issue

    It should, the fact it isn’t means something went wrnong with running the script. Best I can suggest is try again. If that fails, try a really simple rig set up to see if the problem is DUIK or something to do with your layers.

  • I think Particular’s bounce options are probably the best for the barrier. But if you want to slow them down instead of smacking into a wall, then maybe take a look at Particle Playground’s Property Manager settings. These will get you a slowing down gradient. I’d use a second layer for the “rain” to appear to be generated from the first particles and finally for the logo resolve, I’d time reverse a precomp of the logo exploding into dust – so that it forms instead.

  • Graham Quince

    April 20, 2024 at 1:35 pm in reply to: Unknown plugin(s) in old project

    Very true Mads. Subscription models like Maxon One being twice the cost of the full Adobe Creative Cloud suite must be limiting uptake to companies only

  • Graham Quince

    April 19, 2024 at 3:01 pm in reply to: Unknown plugin(s) in old project

    I saw this post just before I had to disappear to a trade show (urgh) all week. And building on Hector’s reply, I wondered if the Wayback machine would supply some answers.

    The latest I could find was from 2017 and the page doesn’t list Alpha Space or Alpha Holes:

    At least not in the Trapcode Suite. But if Hector is right and the developer is listed as Red Giant, they acquired the Trapcode plugins to go alongside their own.

    Nothing obvious was listed and most of their suite of plugins still exist today. Dead end.

    But then another search for “red giant” holes turned up this old page:

    with this feature:

    Composite Wizard Miracle Alpha Cleaner

    Clean grain and fix "holes" in your alpha mattes in one easy step.

    This might not be a reference to your missing plugins, but given the name Alpha Holes, I’m wondering the old project was using something a simpler choker effect to improve a matte?


    I found a little more, could it be Red Giant’s Primatte Keyer:

  • Graham Quince

    March 17, 2024 at 3:39 pm in reply to: Best laptop in performance

    I’m going to share this link, to an article on School of Motion about building the best After Effects PC. The writer spoke to engineers at Adobe to find out what AE uses. Even though the article is a couple of years old now, the reasoning behind the tech still stands.

  • Graham Quince

    March 9, 2024 at 4:24 pm in reply to: Opacity triggered by layer’s name

    Hard to confirm without seeing your full project, but I think this does what you’re after:



    nam = "3 4";

    var CnameArray = [];

    var opac = 0;

    for (var i = 0, i < 31, i++) {

    CnameArray[i] = thisComp.layer(i).name.substr(a,b);

    if (CnameArray[i] == nam) {

    opac = 100;



  • Graham Quince

    March 9, 2024 at 4:20 pm in reply to: Masks + Puppet Pins = Possible??

    Thanks for coming back to share the solution, next time someone is struggling at least they’ll get an answer.

  • I can’t get any animation in that gif to play, so it is a bit difficult trying to figure out what you’re hoping to achieve, but at a guess, I’d suggest taking a look at the linear expression.

    This lets to map one set of values onto another, something like:

    var newScale = linear(“moving layer’s”.position[0],250,500,100,25]

    So you could take the moving layer’s position and as it’s X value (position[0]) moves from 250 to 500, the scale drops from 100 to 25.

  • Graham Quince

    March 8, 2024 at 2:44 pm in reply to: Masks + Puppet Pins = Possible??

    I think precomposing the object with the mask in the precomp should have worked. Can you post some screenshots, it might help to spot the issue.

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