Forum Replies Created

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  • Graham Quince

    January 8, 2025 at 4:17 pm in reply to: “3d” firework

    This is going a bit further than you might want, but this is the sort of thing CC Particle World can do:

    https://youtube.com/shorts/jdzG2LeKKzw

    Tutorial: https://youtu.be/OCVZ9HA5DUo

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  • Graham Quince

    January 4, 2025 at 2:43 pm in reply to: Text animation

    Hmm, I think it might be that the creator converted the text to shape layers then animated them to appear. The reason I think that is the slash of the N animates in on its own. I can’t think of a text animation that does that.

  • Graham Quince

    October 27, 2024 at 1:00 pm in reply to: Difficult Green Screen Shot + Spill

    Recently, whenever I’ve struggled with keying, I’ve found that rotobrush solves the problem for me. Combined with Key Cleaner and Advanced Spill Suppressor, it’s given me a better key. No good for hair of course, but that’s not something you’re worrying about with your shot.

  • Graham Quince

    October 12, 2024 at 11:47 am in reply to: Trapcode shine loop Fractal noise

    But you can set keyframes for it. The stopwatch is right there

  • Graham Quince

    October 11, 2024 at 10:03 am in reply to: Trapcode shine loop Fractal noise

    Maybe Trapcode Shine’s fractal noise isn’t based on a loopable value (is this something you know should be there?).

    Looking at the available properties, Evolution speed is probably the closest equivalent. So you could set keyframes and then add an expression like:

    loopOut(“cycle”);

    Which would get your keyframes to repeat, or you could go for:

    loopOut(“pingpong”);

    Which would see the speed bounce between your two keyframe values, or lastly:

    loopOut(“continue”);

    Which keeps the value increasing, but by moving the keyframes along the timeline lets you set the speed.

  • Graham Quince

    October 6, 2024 at 1:42 pm in reply to: Photo face show as dron lights

    Hard to tell without looking at your set up, but you could try using the Levels or Curves effect to boost the brightness.

  • Graham Quince

    October 5, 2024 at 9:41 am in reply to: Parallel Sunrays in 2.5D|Pseudo3D Scene

    You should be able to use a track matte pointing to one layer, which means you would have to precompose the foreground objects, or you could check out the Set Matte effect – applied that to your light rays layer, then point it at your foreground objects.

    Set Matte works quite well, but you may run into an issue where the 3D space does not line up with the 2D layer. In which, I’m back to suggesting a precomp. You could use a script like Video Copilot’s 3D Precompose which keeps your camera linked across both comps.

  • Check out this tutorial and see if it’s what you’re after:

    https://edex.adobe.com/teaching-resources/after-effects-1-minute-advanced-tutorial-infinite-zoom

    The process is pretty much the same with a 3D camera. Just arrange your images so that one is much smaller than the other. If that’s not working for you, a good hack is that a 2D adjustment layer inbetween 3D layers breaks the 3D space, so while both will respond to the camera, they won’t intersect each other.

    And if you need each scene more complex, if you make each on in 3D space as it’s own precomp, you can then use Collapse Transformations to have them respond OR you can link a 3D camera.

    I did something similar in my “scientifically accurate” wormhole tutorial:

    https://youtu.be/u-kZ53ikJPM

  • I feel in my bones like there’s a better way to do this, but… try this:

    • Rotobrush your subject
    • Add a Simple Choker and set the choke value to -100
    • Auto-trace the layer based on alpha
    • On the new layer, apply the Vegas effect and set it to Mask/Path
  • Graham Quince

    October 2, 2024 at 8:14 am in reply to: Photo face show as dron lights

    I think I’d use CC Ball Action with a bit of scatter. To get the edges of a face, I’d use Find Edges then an Invert effect both before CC Ball Action.

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