Forum Replies Created

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  • Graham Quince

    March 16, 2026 at 9:37 am in reply to: Seeing Through Crying Eyes

    There’s Andrew Kramer’s tutorial for water droplets:

    https://youtu.be/GLwpCNil3XE?si=tXkw-3rtyY8T9K2W

    Scaling up the size will probably get you the effects you’re going for.

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  • Graham Quince

    October 1, 2025 at 2:36 pm in reply to: I am at a loss: The Preview Function

    That’s very true. I’ve no idea why it works the way it does, just that’s what the info panel says.

  • Graham Quince

    October 1, 2025 at 1:53 pm in reply to: I am at a loss: The Preview Function

    If you open the Info panel and watch that when you tap the spacebar, you’ll see the issue, After Effects has to cache audio each time it previews. So the first 10 seconds is it compiliing (probably not the right word) the audio file so that it can play it back alongside the cached video.

    I don’t think there’s anything you can do about it, although WAV files are not compressed as MP3, so I think they take less time for preview playback.

  • Graham Quince

    September 22, 2025 at 8:15 am in reply to: AE Lighting without shadow issues

    Another cause of this might be the renderer you’re using. Classic 3D lights can cast shadows, but unless you’re using the latest beta, parallel and spot lights cannot cast shadows for Advanced 3D.

  • Hi Emil,

    I think I’d go about this by precomposing my circular mask layer. Then use the Mosaic effect to “blockify” it so that each block matches the size of the squares. As the mask expands, the mosaic effect will snap appear each block.

  • Graham Quince

    June 11, 2025 at 7:42 am in reply to: CPU & GPU upgrade

    Whenever I see someone asking about PC set up, I try to remember to point them to this article:

    https://www.schoolofmotion.com/blog/after-effects-computer

    The writer spoke to the Adobe team about how their software works and while the tech might be out of date, I don’t believe After Effects (under the hood) has been rewritten so significantly that the information is no longer of use.

    In the middle of the article, there’s these takeaways:

    <ul role=”list”>

  • Higher CPU speeds are better than more cores for After Effects (Even with multi-frame rendering, CPU speed often trumps core count. But a balance between the two is more important now than it used to be.)
  • It’s best to have a high-capacity RAM and GPU. More is better.
  • After Effects doesn’t use multiple GPUs. A single GPU with high vRAM is the goal.
  • Memory (RAM) cache is always faster than disk cache
  • Objectively, NVIDIA cards are better for After Effects than AMD cards (and NVIDIA is also better if you want to get into GPU rendering).
  • It really matters that your GPU drivers are up to date.

    If it helps, I’m running on an i9-10900 @ 3.7GHz, Win 11 Pro, 64Gb RAM, a separate drive for media cache. And not tempting fate, the past three years with this PC have been very smooth for me.

  • Graham Quince

    June 5, 2025 at 8:09 am in reply to: Help needed with cube mapping

    If you create an VR 3D environment in After Effects, what it actually does is create 6 duplicate comps with cameras pointed in the different directions. The script then takes these comps and places them together in the final render comp. So, you can explore the folder created in the project panel, you’ll find the top, bottom and side comps which you can then arrange in your own pixel map comp.

  • Graham Quince

    June 5, 2025 at 8:06 am in reply to: Geolayers for After Effects

    Is it the blurring effect you want to emulate?

    That looks like Camera Lens Blur using a gradient layer as a blur map.

    If it’s the 3D:

    I don’t have GeoLayers but that looks like a combination of GeoLayers and Mettle FreeForm. You should be able get similar results with CC Ball Action with displacement or you could look at using Blender to do the displacement.

  • I wonder if it’s a “Run as Administrator” type issue. I seem to remember having problems back in CS5 days.

  • Graham Quince

    May 23, 2025 at 7:41 am in reply to: Paint Issue

    My mistake. I was trying to understand why you’d be using the Paint tool rather than an art program. If you add some paint to a layer, then leave the layer and take a look at the effects controls panel, you’ll see every brush stroke is adding as a separate effect. And each of these has a number of settings. My guess would be that you are using up all available processing power as you paint in much the same way as if you had dozens ror hundreds of Lens Flare effects on one layer.

    I think other software might give you a better experience for painting and like I mentioned in my other reply, you can then export from these and bring the result into AE to finish.

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