Forum Replies Created

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  • Graham Quince

    September 20, 2023 at 8:36 am in reply to: Multi-Screen

    Flex looks great and that’s probably the easiest approach, but if I was trying to do this on no budget, I probably do the following:

    • Create a set of precomps, one for each layout
    • Animate the layers to appear in each.
    • Set the precomps up as Essential Graphics so that I could swap the layers out from the main comp
    • Then all that’s needed is to add them in the order I want.

    (Having said all that, Flex is only $25)

  • Graham Quince

    September 8, 2023 at 3:38 pm in reply to: Dissolve Blending Mode glitching

    The gif you posted isn’t animating for me, but I wonder if what you’re seeing is a Moiré pattern (https://en.wikipedia.org/wiki/Moir%C3%A9_pattern).

    You might get more control with the block dissolve effect (unchecking the Soft edges option) gives you square blocks. Or possibly the Gradient wipe effect with the gradient being a fractal noise layer?

  • Graham Quince

    September 8, 2023 at 8:02 am in reply to: How do i go about creating this effect?

    I think I’d try CC Ball Action – that should blob the figure. You might need mutliple layers to retain the blurs.

    If that doesn’t work, try CC Particle Systems II, that has a Source Alpha Inheritance in the particle settings so will generate particles just inside the figure. With gravity set to zero and large particles, you might get the look you’re after.

  • Graham Quince

    August 28, 2023 at 1:26 pm in reply to: Write on effect with existing handwritten text

    I think this is possible, although you’ll have a bit of work to do.

    1. With your handwriting layer selected, go to Layer > Auto-trace
    2. Select Luminance and set a blur of about 5 pixels and for the auto-trace to create a new layer
    3. Add a stroke effect to this layer, select All Masks and set a large stroke width.
    4. Animate the stroke’s end from 0% to 100%. When you do this you’ll see the words “write on” but not in the correct order.
    5. Now it’s a case of selecting each mask and dragging them into the correct position. You can select them in the comp view and then drag them up in the timeline.
    6. Once complete, use this layer as a Alpha matte for your original image.
  • Graham Quince

    August 25, 2023 at 1:21 pm in reply to: Two-Line Lower Third Title Help Please!

    You’ve got it all, you’re just missing sourceRectAtTime().height, which if you add to your TitleBgHeight slider, so it becomes:

    thisComp.layer(“SpeakerTitle”).sourceRectAtTime().height + effect(“TitleMargins”)(“Slider”)

    Obviously you might want to add a separate adjustment, but it worked straight away for me.

  • Graham Quince

    August 25, 2023 at 1:07 pm in reply to: not yet specified infinite loop

    That’s strange. For me it always points to the last folder I rendered too, although the name will always be “not yet specified”. Adobe Media Encoder is better for passing file names over, if that helps.

  • Graham Quince

    August 9, 2023 at 8:41 am in reply to: After Effects crashing – no idea why

    Is it by any chance when you switch Windows to something like File Explorer? There’s a setting for importing media using your GPU that clashes with Windows. Preferences > Preview > and uncheck Hardware Accelerated Decoding resolved the issue for me.

    https://youtu.be/605RhxtqGs4

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  • Graham Quince

    July 22, 2023 at 9:25 am in reply to: Lighting problem in E3D

    Element 3D (to the best of my knowledge) using a video game engine to display any models and lights. Reflections, lighting and shadows are all (to an extent) faked, so any textures in a model that you expect to behave in a certain way might not work the way you were expecting.

    I’ve found the best approach is to start with one of the included materials, and then adapt these, rather than start with a default white.

  • I’ve not tried to use Lottie files with Dreamweaver, but my guess would be that adding the JSON file to dreamweaver means that the image path is broken. If you’ve had to transfer the file, you’ll need to also move the image folder.

    If you preview a saved webpage from Dreamweaver in a browser, does the animation appear?

  • Graham Quince

    July 9, 2023 at 9:47 am in reply to: Dynamite Dirt / Dust Plume

    I think you could do this CC Particle World. Particles can grow over time, so it’s should just be a case of getting the explosion dust looking right. Older particles are always in front though, so each ring might need to be a separate layer, but that might make life easier actually as whe nyou duplicate the layer, you just need to increase the radius.

    Of course, you could avoid particles completley and manually place copies of stock footage of a ground explosion into the scenes, but that would take a bit longer.

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