Forum Replies Created

Page 111 of 112
  • A shame they don’t like the bounce. i do.

    My experience of family projects is that as the family projects is that the things that wow us, are never the things that impress them. Trust me, stick a lens flare and some shine rays on the photos in 3D space and they will think it’s the greatest thing since sliced bread. It might not be showreel material and it’s certainly cheesy as hell.

    Ayato’s got a nice photomosaic in 3D space.

    Good luck

    Graham

  • Graham Quince

    April 26, 2005 at 7:47 am in reply to: oscar work….

    I don’t suppose you have poser do you? Poser 3 was free years on the cover of Computer Arts magazine. maybe you could get a back issue.

    With poser, you’d be able to reproduce the statuette, i think even down to the sword.

    Graham

  • Graham Quince

    April 25, 2005 at 12:57 pm in reply to: Zooming into an eye

    This shot is generally called an impossible zoom, a search of the Cow archives will dig up lots of threads about this.

    Ultimately, the shot comes down to the quality of the footage. if you’re happy with you eye close up, then if i were in your shoes, i’d set the video layer to be a 3d layer and keyframe its position in z-space to do the zoom in. that way the camera appears to move towards the eyes, rather than magnifying it.

    Hope that helps

    Graham

  • Graham Quince

    April 11, 2005 at 11:54 am in reply to: Auto-orient in only 1 axis

    Thanks Mylenium,

    The only change i had to make is to add a negative setting to the orientation.

    my_orient=-lookAt(position,thisComp.layer(“Camera 1”).position)
    X=orientation[0];
    Y=my_orient[1];
    Z=orientation[2];

    [X,Y,Z]

    Graham

    http://www.qcit.com

  • Graham Quince

    April 11, 2005 at 11:54 am in reply to: Auto-orient in only 1 axis

    Thanks Mylenium,

    The only change i had to make is to add a negative setting to the orientation.

    my_orient=-lookAt(position,thisComp.layer(“Camera 1”).position)
    X=orientation[0];
    Y=my_orient[1];
    Z=orientation[2];

    [X,Y,Z]

    Graham

    http://www.qcit.com

  • Graham Quince

    April 11, 2005 at 11:35 am in reply to: Auto-orient in only 1 axis

    Many thanks, that’s worked just as i needed it to

    Graham

    http://www.qcit.com

  • Graham Quince

    April 11, 2005 at 11:35 am in reply to: Auto-orient in only 1 axis

    Many thanks, that’s worked just as i needed it to

    Graham

    http://www.qcit.com

  • I normally have my force1 set at -5 (position), until i need the shatter then i bring it up to 0.1, i get quite a good impact. although even that can be slow at times.

    Another method might be to try use a real explosion (stock footage etc.) as a gradient.

    Artbeats is the supplier of choice, but i use VCE.com as i’m on a tight budget for that sort of thing.

    Graham

  • Graham Quince

    April 7, 2005 at 8:06 am in reply to: Warner brothers type opening

    To be honest it sounds like you’re already there, but for one short step.

    You need to apply the Displacement Map filter to a layer which is already FX ready. In other (and slightly clearer) words, AE renders out displacement mapping, before applied FX. So you need to take your composition with Zaxwerks in it and nest it into a second comp, then you can use it as your displacement map.

    Hope that helps

    Graham

  • Graham Quince

    April 6, 2005 at 9:16 am in reply to: 3D Camera Movement

    Point of interest is one of the most annoying things AE’s camera does.

    Go to a frame where you are happy with your POI. Create a keyframe for it. Now move to the end of the comp, and paste that keyframe. sometimes, when i’m in a panic, i create POI keyframes for every new camera position keyframe, but i’m sure i don’t need to.

    However, i’m no good with expressions, (you seem fairly comfortable with them), i can’t beleive there’s no expression to control POI.

    Graham

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