Forum Replies Created

Page 106 of 112
  • Graham Quince

    October 6, 2005 at 8:05 am in reply to: A simple 3D floor

    It’s probably not the best approach, but with stuff like this i usually cheat. You could try adding a mask to the ‘horizon end’ of your layer, and feather that mask. Also, if it’s a set look you’re going for, you could create a horizon in photoshop and parent it to the far end of your layer

    Graham

    http://www.qcit.com

  • Graham Quince

    October 1, 2005 at 3:42 pm in reply to: simple trick to speed up your render export times

    That’s a really good tip. I must admit i’d always assumed leaving the window open did no ‘harm’ because AE was rendering the frame anyway. I’ve got an onvernight render to do tonight. AE’s estimating 7 hours, i’ll be interested to see how long it takes now.

    Thanks guys

    Graham

    http://www.qcit.com

  • Graham Quince

    September 19, 2005 at 7:49 am in reply to: crumbling type

    Have you tried shatter, with a gradient map

    Ben Unguren’s tutorials on Shatter are probably a good place to start.

    Graham

    http://www.qcit.com

  • Graham Quince

    September 16, 2005 at 7:47 am in reply to: stablising rollercoaster footage

    Dear Santa…

    🙂

    http://www.qcit.com

  • Graham Quince

    September 15, 2005 at 8:01 am in reply to: ***Compositing Newbie Needs Help***

    You can do this pretty easily in After Effects, you need the motion tracker set to the corner pin.

    Set the track points to the edges of the frame where you want the surf footage to go and set the tracker going

    Hope that helps

    Graham

    http://www.qcit.com

  • i won’t attempt a full explanation either but the way i think of it is this:

    If i’m building a 3D news virtual set, i will build the desk in a separate comp then drop it into the main comp. Turning on the 3D setting on the desk comp layer will allow me to produce a weird “Superman 2 phantom zone” effect. But if i click the Collapse Transformations option, the desk is now a 3D object within the set.

    It gives me more control, doesn’t fill up the main comp with hundreds of layers and allows me to duplicate easily.

    I should add that i’m no expert, and im sure i’m missing the bigger points of Collapse Transformations, but this is how i think of it.

    Hope that helps

    Graham

    http://www.qcit.com

  • Graham Quince

    September 15, 2005 at 7:42 am in reply to: how do I make good camera shake

    Read this thread i started, it’s about shooting on a rollercoaster, gives you great camera shake 🙂

    But seriously, i achieve pretty good shake simply by scaling up the video by about 5 to 10%, then simply apply the wiggler to the position property. Reapply it to the rotation property helps too.

    Graham

    http://www.qcit.com

  • Graham Quince

    September 15, 2005 at 7:38 am in reply to: stablising rollercoaster footage

    Yeah thanks Steve

    That’s what i figured, but was just hoping otherwise.

    Graham

    http://www.qcit.com

  • Graham Quince

    September 14, 2005 at 2:45 pm in reply to: stablising rollercoaster footage

    Sorry for the confusion, i meant there’s no set point for me to track. Am i going to need hundreds of trackers just to stabilise it?

    I have AE 6.5 Pro

    Graham

    http://www.qcit.com

  • Graham Quince

    September 9, 2005 at 8:06 am in reply to: compositing shadows

    There’s a few ways to do this.

    1) Use Radial Shadow

    2) Duplicate your guy, use brightness/contrast to turn him black, and then use 3D Transform to distort him to be a shadow. Opacity, transfer modes and blur will help sell the shot.

    3) 3D Layers. Set your guy to be a 3D layer. Create a white solid and set that to be a 3D layer. Position the layer at his feet and rotate it 90 degrees. so it’s a virtual floor. Add a Light and set it to cast shadows. In material options, set your guy layer to cast shadows, but not to accept lights. Set the white layer to accept shadows, but not light. Now set the White Layer’s transfer mode to something like Multiply, or maybe Color Burn. And you’re done. To improve the shadows, you can adjust the light’s cone, diffusion etc..

    Hope that helps

    Graham

    http://www.qcit.com

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