George Dean
Forum Replies Created
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George Dean
January 17, 2019 at 3:59 pm in reply to: Vegas Pro 14 – Trouble rendering out 4096×3112 ProResYou could download the Avid codec for DNxHR and render to 4096×3112 4:2:2 12 bit, if that is an option. Or, Cineform (GoPro Studio) 10 bit, although that will be HD.
Best Regards……George
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Hi Joost,
Well, we are shooting in the dark attempting to get a quick solution. That isn’t working and wasting your time. So let’s start from the beginning. If you haven’t already done so, please download the free app ‘Mediainfo’ https://mediaarea.net/en/MediaInfo
Start this program and select the ‘View’ tab and select ‘Text’ mode. Then select ‘File’ and load your source media. Copy and paste this info (or post a screenshot) for each of your different source media files. Also take a screenshot and post it of your ‘Project Properties’, render format ‘Template’ settings, and also your preview window.
Then we can go from there……Thank You
Best Regards……George
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Hi Joost,
I would try ‘Custom MP4 Movie’ from the presets. Then click on the ‘Video’ options. select ‘x264’ video codec, increase the ‘Video Bitrate’ to ‘12000’. Make sure the ‘Frame Rate’ matches your project or source media. Try those settings. If that doesn’t work out I would download the free Handbrake and select a preset from the right colunm that matches the project settings of your Vegas project.
I don’t have a smart phone so I don’t have any samples on hand to test.
Best Regards……George
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Good to hear you got it worked out Wayne and you are back in business.
Best Regards……George
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Hi Joost,
I would use Mediainfo (text mode) and check the frame rate of the problem source media. Most likely it is variable frame rate, and Vegas likes constant frame rate. If so I would use Handbrake or Any Video Converter (or others) to convert it from variable to constant and then do a test render.
Sometime I load variable rate and it works in Vegas, but mostly if I use FX’s or resizing, etc. the variable frame rate sooner or later goes crazy.
Best Regards……George
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Hi Wayne,
I flipped my timeline to the top and used it that way for a while and didn’t have any issues. I’m working on a desktop with an optical mouse, so maybe your theory is correct and perhaps reinstalling the driver or updating the driver will straighten things out. Also you could do a Vegas full reset and see if that helps. Hold down the ‘Ctrl+Shift’ keys while double left clicking on the Vegas Pro desktop icon. Check the box ‘Delete all cached application data’, then left click on ‘Yes’.
Best Regards……George
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George Dean
January 15, 2019 at 10:42 pm in reply to: Most Efficient Workflow for Incorporating PowerPoint Slides?Joseph, I do multicam manually. I first lay down 2-3 tracks, sync them up. I put the main camera on the top track. The B camera on the below track and if I have a C camera, that is on the third down track. In your situation, I would load all the slides in the fourth down track in the order they will appear in the video for the approximate time they need to display (but not perfect as it will get adjusted as I go along).
I would edit off the top track. As I previewed that track and got to the place I wanted the first slide I would stop, cut all 3 video tracks, position slide one in track 4 on the cut line. Then proceed editing track 1 until I reached the point I wanted to take the slide away, I would cut all 3 video tracks at this point. Delete track 2 section, delete track 3 section, and lengthen/shorten track 4 slide to fit the video gap. Then proceed editing track 1 until the next point I wanted a slide to appear and repeat the process.
In along with this I would use the B and C camera tracks to cover up jump cuts from track 1 caused by the presenter coughing, sneezing, over long pauses, repeating words, to avoid the and’s and ah’s etc. But I would proceed through the entire editing process in one pass.
Your alternative method of making two passes could actually be faster than my one pass, or vise -vs, depending on how many camera angles and your style compared to my style of editing.
I have used multicam in the past but it failed to provide me with the fine tuning control on switching cameras and eliminating jump cuts as I would like, so always reverted back to my manual method. Perhaps I haven’t put in enough effort to fine tune the multicam method, but as I often do, I go with what works best for me, and obviously you should do the same. On the other hand, I may only do 1-2 multicam segments a year.
Just my way and a thought which may not be worth the time it takes you to read this.
Best Regards……George
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Can you post screenshots of your project properties and render format template settings.
Have you tried Options > Preferences > Video (tab) ‘GPU acceleration of video processing: to ‘OFF’?
Best Regards……George
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Happy to hear you found the fix Andrei
Best Regards……George
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Andrei,
It might be quicker to cut in front of the problem section and behind, then mark from cut to cut as a region. Render out that region (using something like Sony XAVC Long or XAVC Intra to reduce quality loss) then bring the region render back on a new track, align with the problem section, delete the problem section, render out the whole project. Make incremental ‘save as’ as you progress. Just a suggestion.
Best Regards……George