Forum Replies Created

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  • from r3d to a compressed format on a n image like that is quite normal have banding because of the compression …but rendering DPX should not introduce that at all …

    is you grading monitor 10 bit ? because computer motor are mostly 8 (or 6) and that might be the issue …(on a 10 bit there is way less banding …)

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 17, 2011 at 5:19 am in reply to: Always stop at 99% of render queue.

    hi vivev ,
    because i am getting the same error ,
    here my answers

    1)full random , sometimes i render , i get the error let say at frame 3455 , than i stop , (that by the way does not stop , you have to force quit) reopen render again and i get the error at frame let say 4152….

    2)it happen in batch or norma rendering mode

    3)it happened rendering QT

    4)happened different source in format : prores , R3D

    the error i get is : timeout , unable to decode frame xx, frame skipped ,,,

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 17, 2011 at 4:39 am in reply to: Always stop at 99% of render queue.

    i am getting the missing frames error quite often …
    mostly when the render exceed 10 minutes of footage …
    still haven;t figured out why , it random happen,,,,

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • anyone from BMD ?

    thanks

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 15, 2011 at 7:21 pm in reply to: Anyone see the Sony OLEDs at IBC?

    hi dan
    you guys had the BVM or the PVM …i just realized that now there is a PVM oled 25″ at 6K price…

    i am very interested on that one…

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 15, 2011 at 1:45 pm in reply to: Rasolve only uses one GPU?

    kentis ok ,
    it say that it use 1GPU for color work (the GT120 is only for GUI ) , i have the 120 +470 +285 and it say 2 GPU …

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 9, 2011 at 3:34 pm in reply to: Please someone write a report about 8.1 !

    Quiet and Update !!!

    A big thanks to the BMD Davinci Team for this 8.1

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 7, 2011 at 12:39 pm in reply to: EPIC or RED MX 16 Bit Debayer : is it Worth ?

    anyone else on this ?

    thanks

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rocket
    GT120+GTX470+GTX285
    24GB RAM
    HD Dreamcolor
    Panasonic 58PF Plasma

  • Gabriele Turchi

    September 6, 2011 at 12:54 pm in reply to: 1080p Project/Session, 2K Output – RED MX feature

    mmm …i think he was referring to the R3D decoder …

    so i can i ask again about the differences between 16Bit and 10 Bit on the Red tab for epic Footage …. technically 16 should be the same both depth of the epic R3D but i really cannot find any differences in resolve to justify to use 16 (that does not play realtime even with 2 rockets …)

    as i said even the keyer produce the same results ….

    thanks

    g

  • Gabriele Turchi

    September 6, 2011 at 4:38 am in reply to: 1080p Project/Session, 2K Output – RED MX feature

    hi peter ,
    you mentioned 10 bit right ?
    Red MX is 12 bit … can i ask why technically 10 bit in Resolve is enough ?
    why there is no 12 bit ?

    i have just opened a thread to talk about this …on epic footage at 10 or 16 bit i can’t find any differences (even on the qualifier …)

    if you could give us the tech explanation would be great !

    thanks

    g

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