Forum Replies Created

Page 10 of 122
  • Cassius Marques

    September 9, 2019 at 5:13 pm in reply to: text pixelated

    we kind of need to see your viewport with 100% scale to determine if there is something wrong or its just some aliasing issue resulting from the relative lower resolution.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    September 4, 2019 at 5:26 pm in reply to: Where to look

    “Some corporate networks don’t allow the practise of downloading zip files.
    Simple as that.”

    Do they allow the download of .exe files? Or just the scary .zips?

    I’m joking! Mainly because your first post implied there is something wrong with the use of the format when there isn’t. In this case, since this site auto renames, it obviously had a .mp4 inside.

    But I guess they can be as scary as stupidity goes from a corporate POV.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    September 4, 2019 at 1:30 pm in reply to: Where to look

    “Zips are a bit scary on both Mac and PCs.”

    This platform zips everything you upload to it by default. What do you mean scary? Do you get infected with a virus by decompressing? I’m honestly lost with that comment.

    “What techniques or filters should I be working with in your opinions?”

    Those chevrons seem to be a static mask (with varying degrees of luminance/whiteness) There seems to be also a geometric pattern, with shadows between the elements, that’s using the chevrons as a matte. This pattern is showing through an ongoing diffuse turbulent noise.

    All that then color corrected and applied with a blending mode (looks like overlay).

    That’s a start but not just it. For example the glowing white sweep is another layer added on top using the same chevron matte.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    September 3, 2019 at 12:28 pm in reply to: sSingle corner pin track

    Somehow the quote function is not working…

    But anyway, you said: “And is it possible to lock the length of the line between the verticies of the corner pins? So that if I move around one of them, the distance to the next will stay the same?”

    That’s basically tracking motion, apply to a null and link something to it. You could link the whole cornered pin layer to this null, without applying the track to any of the pins.

    You should get a better track overall if you can track the side you can actually see and translate that to the device’s screen. this way you can assert better the rotations of the device

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    August 16, 2019 at 7:04 pm in reply to: Repeating Looping Lines

    Its just a particle system with different sized lines as particles. Its easily doable with Stardust or Particular.

    The movement, position, orientation and color randomness are controlled by the plugin, while the glow and overall vibe are post effects.

    Cassius Marques
    http://www.zapfilmes.com

  • I can see the problem, but with AE that’s what you get. Unfortunately as far as I know we don’t have access to a plugin that rounds masks.

    But I’m sure you can correct that issue, at least visually so your animation works.

    Good luck.

    Cassius Marques
    http://www.zapfilmes.com

  • Is that jpg saved in CMYK by any chance? Try converting it to RGB

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    August 13, 2019 at 2:32 pm in reply to: Auto-orient multiple layers as one

    You should use VideoCopilot’s 3d Earth plugin (its free) and set that map as the inner texture of the sphere. (It essentially becomes Red Giant’s Horizon plugin).

    Once you proper tile that texture you won’t have to bother with the orienting. Just scale it accordingly to your camera’s zoom movement.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    August 13, 2019 at 2:25 pm in reply to: Far Vanish and Near Vanish AE Layers

    Sure:startFadeNear = 300;
    endFadeNear = 600;
    startFadeFar = 800;
    endFadeFar = 1500;

    C = thisComp.activeCamera.toWorld([0,0,0]);
    P = toWorld(anchorPoint);
    e = length(C,P);

    if (e<600)

    linear(e,startFadeNear,endFadeNear,0,100)
    else{
    linear(e,startFadeFar,endFadeFar,100,0)
    }

    Cassius Marques
    http://www.zapfilmes.com

  • You can use rounded rectangles in shape layers. Combining them with mask modes.

    Cassius Marques
    http://www.zapfilmes.com

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