Forum Replies Created

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  • Cassius Marques

    October 16, 2019 at 12:00 pm in reply to: Trouble with Videohive Volumax

    It seems some bug with video drivers or AE itself, not related to the specific project IMO.

    Try to convert that jpg to png and maybe turn off hardware acceleration on panels. If it all fails try to reset AE’s preferences.

    You could send an email to the creator too, maybe he already got that kind of behavior and sorted it out.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    October 9, 2019 at 1:09 pm in reply to: Rotate object in absolute axis, not its own

    I think what you want to do would require AE to disregard previous evaluated parameters. Which in a temporal manner, it can’t. It can just evaluate the current frame and since rotation is inertly linked, you can only get what you’re getting.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    October 8, 2019 at 12:54 pm in reply to: A request for sports template authors

    I’ll try to untangle some things but your goal is not ordinary AE work, unless you dedicate some time to it everything will look a bit complicated.

    In AE, anything you change in any comp can be passed on to others, search how to pick-whip expressions. I should point out here that I have a slight idea of what you’re rendering out. So maybe this is not even needed.

    [Jerel Peterson] “Could you point me to a tutorial for right-aligned tab stops, or some other method to align the data?”

    I’m honestly unfamiliar with tabs so I’m not sure there is more to it than what I’m guessing (a text’s own alignment and linking layers to a null). If you can, explain to me what else happens automatically in tabs that you can’t yet do in AE.

    All I can think of other than that is this:
    [Jerel Peterson] “or they use separate entries for each piece of data, which takes a LOT longer to do than AI.”

    here we have a conundrum: Either you separate the entries and get maximum editability (animation wise) or you will be limited the same way you would be if you don’t separate things in illustrator (by layers), e.g you paste a bunch of data to a single text field in IL and Ae would only be able to read that as a single layer, and not do much with it.

    You could, of course, paste everything to a single text layer in AE. And program each text field to get a substring of text from that main text layer. It would take time and require knowledge of expressions though. I think the reason you don’t see that in templates is because creators have no clue of the way you present, store and fetch your data. So they would have only complicated ways of presenting/explaining their templates.

    Even if you use a script like this one that automates a lot of things, you won’t bridge out the gap in the flexibility of editing and the neatness of a proper designed template. Things are just too specific for each usage to be all-encompassing.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    October 7, 2019 at 5:25 pm in reply to: A request for sports template authors

    I’m failing to understand how entering/changing data in Illustrator is somehow faster than doing exactly the same in AE.

    I suppose that you’ll say you have everything neatly positioned in a single illustrator artboard and you just change it there. Well, you can have that same comp within AE and avoid a second application altogether.

    People who dig automation tend to feed data to AE through spreadsheets, with scripts, so to avoid the need to make a master composition that feed the ones you use to render. But changing that to a illustrator file makes little sense to me. Text becomes rasterized graphics. Photos becomes layers. You’ll just be losing editability, text presets, file structure, and you would be gaining absolutely nothing.

    Or just maybe I’m not seeing the whole picture…

    Cassius Marques
    http://www.zapfilmes.com

  • If my goal was a compressed file, I would just configure an output with HandBreak and batch convert all the videos to h264, downsresing and compressing in one go.

    Cassius Marques
    http://www.zapfilmes.com

  • Well, there are a million ways to downres/downsize/downgrade to what you want but what is a priority is to know what for.

    There’s no way we could judge quality in what you’re doing if the only metric I have are Three 1188 X 600 screen shots of what was supposed to be 1080p and 404p. You’re throwing scaling along with those comparisons that should not be there.

    The way to go is to let AE do the scalling, and avoid unnecessary compression (e.g to what format are you “rendering at 1080p to keep quality”?). So put your 1080p comp inside a 404p comp and set that to comp size. If resolution is your only metric, render that out to the best format you can use. If file size is still a problem. Render that out uncompressed and use a single good two-pass encoder.

    Cassius Marques
    http://www.zapfilmes.com

  • Yes, you just have to use the same variable you’re using to reveal the text in a linear expression controlling the size of the shape from 0% to whatever you’re getting from the shape’s size calculation’s expression.

    something like this: 13769_textrevealshape.aep.zip

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    October 1, 2019 at 5:29 pm in reply to: old/young-dinosaur/phone holder

    Well, to be fair to the first dude, If you’d ask me how long have I been toying with AE I’d had to think pretty hard about it and I would probably answer something shorter than 20 years. But taking the time and thinking in hindsight I’m sure the first version I’ve used was 3.1, so I’m almost up to you on that. (may have go to it a couple years later than release though)

    And I’m 35! yeah. I remember my older brother, working from home, using premiere with a crapload of tracks to be able to get the basic level of compositing AE revolutionized (at least to us) when it became available.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    October 1, 2019 at 5:10 pm in reply to: Thin white lines in after effects on eps

    There is probably a white rectangle underneath a pink rectangle. AE algorithms may render that differently than the application that created it, so you’re seeing the result of the anti-aliasing/scaling/rasterizer. Which ever one that’s affecting that.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    September 9, 2019 at 5:16 pm in reply to: using face tracker

    you could create puppet pins that replicate your tracked points. Apply the tracking data to them.

    Cassius Marques
    http://www.zapfilmes.com

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