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  • Cassius Marques

    March 6, 2020 at 2:01 pm

    on the Output settings you have to change from RGB to RGB + alpha

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 4, 2020 at 9:32 pm

    It should match positions if both values are the same on the progress (null) and End (trim path).

    Unfortunately I can’t say why things are off without seeing your file.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 3, 2020 at 6:07 pm

    Not knowing exactly which plugin is causing it, it would be difficult to fix. You should start removing all but one and proceed to test which one is the most troublesome.

    I use none of those and not knowing specifically their inner workings it could be a bunch of things such as trying to access outbound connections and not being able to as you suggested. But the plugin should return an error and not hang on it without a response. So its either lack of proper programming or a bug in your system.

    Can you try another machine on the same network?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 3, 2020 at 5:56 pm

    A shape layer by default is continuously rasterized at every frame. Meaning the puppet will have defined boundaries that respect only the alpha at the frame you applied the effect. Once you move it, the layer’s alpha change, but the puppet stays the same (which is required) and that “bug” seems to occur.

    In your tutorial, the person was either using a bitmap image, a vector without the continuously rasterized checkbox marked or he/she precomposed the vector prior to applying the puppet.

    In your case you can either precompose the shape and apply the puppet outside, or apply it inside the precomp and animate the precomp itself.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 3, 2020 at 12:38 pm

    If you go to the “Window” tab, there is a UI script thats native to the newer versions of AE called “Create Nulls from Paths”
    When you open it, select your besier spline path and click Trace Path, a null will be created that follows your path with a 0-100 value. Paste the same value of the trim paths to it, or link them with expressions.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 2, 2020 at 1:21 pm

    That, if doable, should be a lot of trouble, perhaps do that in math software that can export vector? Then import into AE.

    After Effects is a compositor in its essence, I’m guessing you’d have better luck finding a plugin/macro/script that does that for illustrator or Corel Draw or something alike.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 2, 2020 at 1:14 pm

    You should try to convert that generator to mesh, then delete those faces (the caps) you don’t want.

    It can’t go to AE if it ain’t there.

    I guess the reason is that AE can’t differentiate the show caps option that the C4D viewport does, the generator must be creating the caps at all times, just not showing it to you.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    February 26, 2020 at 8:55 pm

    That piece of code has nothing to do with the content of the text you’ll type. It just serves the purpose of positioning something at the boundary of a text layer. Meaning you could break your text into 2 text layers, one being the first part with the extra already typed into it (which you’ll reveal via the animator options) the second is the words you want to push over as the text is being typed (this one gets the expression into its position property).

    As the code itself:

    L = thisComp.layer(“text”);
    “L” is the variable that stores your text object. So whatever your text layer is called, you should change it between the quotations.

    rect = L.sourceRectAtTime(time,false);
    That returns the coordinates and a bunch of accessible data that the font drawing command can generate

    x = L.toComp([rect.left+rect.width,0])[0];
    [x+width/2+value[0],value[1]]
    This part just calculates where the result is in the composition and makes sure it stays there as the text moves. X is just a variable name, the important part here is the “value[0]” that indicates you can reposition your text after you paste the expression.

    here is a file that exemplifies the usage: https://we.tl/t-MRzqb7qAHh

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    February 26, 2020 at 4:50 pm

    This software should be the go to choice for doing that. You can try to purchase a template or follow any tutorials on “zoom to earth” to see how it is done. “bird’s eye view” is another term that results in some things you may want.

    When using after effects you would need to download several photos from your choice of map and stitch them up/align them in a composition then do the zooming, either with a camera or using exponential scalling.

    There are templates available that automates the process of pre downloading and positioning inside a composition the maps that become available from Bing or Google maps (it uses their API). If you follow their tutorial you should be well set in replicating that.

    Several templates can show you different looks you can go for, cloud usage, earth looks, zoom speed and so on. But that’s just personal taste.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    February 26, 2020 at 12:33 pm

    Have you tried to do the linking by accessing its borders?

    For example, if you create a null and paste
    L = thisComp.layer("text");
    rect = L.sourceRectAtTime(time,false);
    x = L.toComp([rect.left+rect.width,0])[0];
    [x+width/2+value[0],value[1]]

    on it’s position, then position it by where you would like for your word to be. When you increase the text (or animate the end), the null should move along with it.

    Cassius Marques
    http://www.zapfilmes.com

Viewing 1 - 10 of 1,217 posts

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