869_spherecone.zip
Here is a very simple example. The important parts are:
– in the Solver/Main
– Energy Loss 0 (or very low)
– Integration Method doesn’t matter much here but try various kinds. Read the Help for what the Integration methods are good for.
– Solver/Details
– if the Collision Eps is too low the sphere will respond too much to the individual polys of the cone, so you either have to up the poly count (slower) or leave the Eps higher and put in a ‘proxy’ cone so it looks like it’s touching that one. (then you make the real collider cone invisible).
The settings in the Rigid Body Tags are fairly simple but the Elasticity needs to be low (but you can adjust those if you want more bounce). And the Aerodynamics needs to be very low or it will slow it down (good for cloth or terminal velocity but not here)