Forum Replies Created

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  • Brian Jones

    March 1, 2016 at 3:10 am in reply to: Bending a plane around a sphere

    either Proximal in a material’s Displacement on the plane (set to the sphere) or a Plain defector set to Deformer would work

    9828_gravitywell.c4d.zip

  • Brian Jones

    February 26, 2016 at 2:54 pm in reply to: Bake Spline Mask

    Alembic does splines but you have to check them on export and import (called Curves perhaps on import)

  • Brian Jones

    February 25, 2016 at 11:07 pm in reply to: Random appearing of black points on render

    haven’t seen that, does it do that if you turn off the Ambient Occlusion or Global Illumination (Either or both at the same time?)

  • Brian Jones

    February 25, 2016 at 10:30 pm in reply to: Volumetric light changes/flickers each frame

    Velocity controls the speed at which the noise changes. Set it to 0 and it should be still.
    Wind Speed at the bottom (in combo with the Wind settings above it for direction) controls how fast it moves across the screen – that’s 0 by default so it’s shouldn’t be doing anything but if you want that kind of movement…

  • Brian Jones

    February 25, 2016 at 5:22 pm in reply to: Falloff shape change?

    set the Falloff in the Plain effector to Source and feed it the link to an object which is the shape you want – the source needs to be an editable object

  • Brian Jones

    February 24, 2016 at 11:10 pm in reply to: Volumetric light changes/flickers each frame

    it looks like you have Noise turned on in the light (affecting the Visibility) and that is animated by default

  • Brian Jones

    February 23, 2016 at 4:48 pm in reply to: Creating a container with a rim lip top in C4D?

    did you work this out?

  • Brian Jones

    February 23, 2016 at 4:45 pm in reply to: Create Clean Spline Wrap

    probably better to use a circle spline in a Sweep with your lip spline rather than a capsule spline wrapped. That will give you the same shape but will give a closed shape (if your lip spline is closed).

  • Brian Jones

    February 20, 2016 at 3:33 pm in reply to: Team Render – Peers work for a bit, then bail

    The secondary IR pass would be cached though I think, it would have to be pure QMC (maybe just primary to save time) for a good test. A short test perhaps

  • Brian Jones

    February 20, 2016 at 7:32 am in reply to: Trying to apply a texture to a 3D object

    there shouldn’t be a keyframe in the Selection spot… that probably isn’t the problem (since it’s empty) but unless you want to use different selections of the surface over time, it wouldn’t be usual to keyframe it. I’d toss that texture tag, reapply the material on the logo, set the Projection to Flat and use the Texture Tool to align the material correctly so it lines up on your logo as you want.

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