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Activity Forums Maxon Cinema 4D Falloff shape change?

  • Falloff shape change?

    Posted by Andy Sills on February 25, 2016 at 5:05 pm

    Hey guys,
    I have a plain effector turning on some lights and whatnot.

    What if I wanted the falloff shape to not be a box or sphere or cylinder etc… and be a shape that I determine, is that possible?

    Scott Green replied 8 years, 7 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    February 25, 2016 at 5:22 pm

    set the Falloff in the Plain effector to Source and feed it the link to an object which is the shape you want – the source needs to be an editable object

  • Andy Sills

    February 25, 2016 at 5:46 pm

    AAGAHAGHAGHAHHH I WAS LOOKING AROUND EVERYWHERE AND I COULDNT FIND ANYTHING!
    I love you so much.
    So many imaginary dollars your way, dude.
    Thank you so much!!!!

  • Scott Green

    September 12, 2017 at 12:54 pm

    I’m looking for a post that can help and wondered if this is the place.

    I’m scaling up some spheres in a cloner attached to the surface of a larger sphere. But instead of the scaling to be linear from 0% to 100% I’d like the falloff to have more of an ‘overshoot’ effect so each sphere goes say 0% to 100% then 75% at the end.

    I thought I might be able to do this by adding a spline curve but it doesn’t seem to be giving me the effect I want as the spheres don;t all start at 0% scale.

    Can anyone help please?

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