by memory I meant physical memory (RAM) and that’s 6 (or maybe 8 for the moment, thanks) That’s ok but it’s not a lot if your scene has a lot of polys or a lot of objects and Lofts and Sweeps generate a bunch of geometry at render time. Remember the OS is taking a large chunk of the RAM, anything else you are running does as well. And of course opening another scene in C4D is taking some more too. I have 14 GB in my home and work machines and don’t run into memory problems (but may not be making complex enough scenes to really push it) – I’ve seen advice to put in 16 GB as a good start.