Forum Replies Created

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  • Brian Jones

    May 7, 2016 at 7:19 pm in reply to: not enough memory issue

    with something that size most people would put it on one of the cloud services you can get for free – Dropbox, Box, Google Drive etc, etc.

  • it will work for the default emitter if you check Show Objects – and it already works for xparticles

  • Brian Jones

    May 4, 2016 at 5:55 pm in reply to: Bug with OpenGL and import picture

    there are PC users here too but for lots of tech-savvy PC users maybe try CGTalk’s C4D forum

  • Brian Jones

    May 4, 2016 at 3:56 pm in reply to: Bug with OpenGL and import picture

    have you tried not impersonating a 7400M with the 6470? Does that still give the error? Not being a PC guy I have no experience but I’ve never seen someone mention spoofing another card in a forum so maybe if you run the card as a straight 6470M…

  • Brian Jones

    May 3, 2016 at 11:33 pm in reply to: Bug with OpenGL and import picture

    definitely interesting if you are on 10.8.5 as I don’t see any troubles with both of Viktor’s problems either and I’m on 10.11.4 at work and 10.11.5 (beta) at home. So the age of the Mac driver doesn’t appear to be a problem. Not much help to you Viktor as I don’t have an access to a PC to test.

    OpenGL problems are always drivers (or too weak/old a video card) from what I understand though, back in 2015 both the AMD and nVidia drivers did cause C4D problems and there were versions of the drivers PC users had to avoid but the drivers have been updated since (by AMD and nVidia).

    What card are you using now Viktor? If you go to Preferences/OpenGL and click on Show OpenGL Capabilities what does it say there?

  • Brian Jones

    May 3, 2016 at 9:08 pm in reply to: Bug with OpenGL and import picture

    ah so that must be the driver version (GPU) – you must have that nVidia Cuda app/drivers. I did have the nVidia GPU drivers (from their site) for a while but that went away (as far as I could see) and I’ve been back on the Mac supplied drivers ever since. Is that true for you as well Jim?

  • Brian Jones

    May 3, 2016 at 6:08 pm in reply to: Bug with OpenGL and import picture

    Mac drivers come with the OS you do not load them in separately like on a PC. They are similar drivers as it’s possible to use PC video cards since OS X 10.8.3 but the driver version is unknown to us.

  • Brian Jones

    May 3, 2016 at 3:10 am in reply to: problem in lights ( light kit pro v2 ) c4d r17

    don’t know myself, I use the Standard and Physical renderers but there are lots of people out there are using others.

  • Brian Jones

    May 3, 2016 at 1:41 am in reply to: problem in lights ( light kit pro v2 ) c4d r17

    this is your scene with the settings he uses (which are in 17) at the end of the video. Interior – Preview (High Diffuse Depth) with the Maximum Depth set to 5 (though 16 works just fine and doesn’t cost any time).

    The only thing your scene is missing is the Physical Sky with the sun spun around so it comes in the window. (That’s taking out the GSG sun – just going for his look). There’s nothing else to it.

    His image is brighter because he has way more windows but it’s the same basic look

  • Brian Jones

    May 2, 2016 at 6:19 pm in reply to: problem in lights ( light kit pro v2 ) c4d r17

    it’s not the Lights it’s the Global Illumination. GI has changed and improved since 2012. You can get the target image pretty close by changing GI to the Interior-Preview preset and changing the renderer to Standard. You can do the same thing with the Progressive Physical you had set up it just takes a lot longer (not that physical is bad, it’s not. But sometimes the same result is a lot quicker in the ‘other’ renderer.

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