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not enough memory issue
Posted by Ekpeti Chuks on April 28, 2016 at 7:52 amHi everyone, please am having the challenge of rendering my current project but this “not enough memory” keeps popping up. I have adjust my render settings as suggested on various tutorials on YouTube, but still the problem persists. Sometimes when I try to add other works to the same project it displays the “not enough memory” too.please I wanna know if there’s a means of enlarging the memory space, so as to accommodate the project conveniently. The projects is about 1157520kbytes, dont know if it’s too much the maximum memory capacity of cinema 4d. Please I really need help on this.
Thanks alot
ChuksEkpeti Chuks replied 10 years ago 4 Members · 24 Replies -
24 Replies
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Brian Jones
April 28, 2016 at 2:04 pmWhat OS are you running?
What version of C4D?
How much memory do you have installed?
Is not enough memory popping up in the viewport or while rendering (both?)?
Do you have Subdivision Surface objects inside other Subdivision Surface objects (or other generators inside generators creating huge amounts of geometry)? -
Ekpeti Chuks
April 28, 2016 at 2:34 pmOs- windows 8.1
Cinema 4d r14
Not sure the memory u r talking about, but going to edit/ preferences/ memories I found out the following
*animated material (mb) 4
*renderer displacement 200mb
*picture viewer memory 512mb
Picture viewer hard drive 512mbThe not enough memory pops up initially when I model a new part and merge it to the main project, but somehow it doesn’t do that for now, it only comes up when I hit render. And if I have this project up and running it displays not enough memory if I open some other files in another window
I have a lot of lofting and sweep nubs in this model (with just the default set-up, no increment in the sub divisions) and I copy and paste a modeled component in various parts. Very few hypernubs.My computer/spec if it will be of help is
Lenovo g50 80
Amd radeon 2gb graphic card
Core i5
Ram- 6gb (upgraded to 8gb at the moment) -
Brian Jones
April 28, 2016 at 2:58 pmby memory I meant physical memory (RAM) and that’s 6 (or maybe 8 for the moment, thanks) That’s ok but it’s not a lot if your scene has a lot of polys or a lot of objects and Lofts and Sweeps generate a bunch of geometry at render time. Remember the OS is taking a large chunk of the RAM, anything else you are running does as well. And of course opening another scene in C4D is taking some more too. I have 14 GB in my home and work machines and don’t run into memory problems (but may not be making complex enough scenes to really push it) – I’ve seen advice to put in 16 GB as a good start.
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Ekpeti Chuks
April 28, 2016 at 3:36 pmOk thanks alot, I think I will have to do an upgrade on the RAM, although I noticed a change wen I upgraded from 6gb to 8gb, I guess cranking it up to 16gb which is the max my computer can take will seal up the memory issue for good. M even thinking of getting a newer c4d version along with it, will it be of help too?
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Brian Jones
April 28, 2016 at 3:44 pmthere are slight differences in memory handling in the versions but on slight (that I know of) upgrading is mostly just for features
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Ekpeti Chuks
May 5, 2016 at 2:33 pmHello please am back again, I just upgraded my RAM to 12gb and still having this not enough memory issue. The project size is about 483mb. I have installed adobe after effect and I want to know if I can actually export my project work along side with the camera setup into after effects to render. And again I want to know if the possibility of installing a newer version of c4d might do the magic,because am actually running out of options
Thanks
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John Meilak
May 6, 2016 at 10:40 amThat’a a big file, though a third of what you originally said. I’d like to know what’s in it- when you say ‘and I copy and paste a modeled component in various parts’ I prick up my ears. Render Instances for duplicates can save a huge lot of memory.
render instances are worth a try if you haven’t already, but I’d upgrade to the full 16GB for your machine as Brian suggested.
Hope that helps
All the best -
Ekpeti Chuks
May 7, 2016 at 6:20 pmOk I found out that I did not click on the render instance button in my cloner objects, and I have a lot them in my project. That reduced the memory consumption a great deal, but the not enough memory still persists. I tried turning of the visibility of the project in the editor while I render it just to conserve memory, my findings is that it doesn’t display the not enough memory when I do that but it takes a long time calculating or preparing to render (up to an hour as at when I am sending this message),I even try to reduce the frame range to 100f at the initial rendering. I can’t just figure out where this whole thing is going wrong. Please is there a site I can upload this project for someone to just access ,review, and revert on this project? I strongly apologies for the inconvenience it might cost you to download,review and try to render it.
Thanks for your concern
Chuks -
Brian Jones
May 7, 2016 at 7:19 pmwith something that size most people would put it on one of the cloud services you can get for free – Dropbox, Box, Google Drive etc, etc.
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