Good day, Deepak John
In Cinema 4D, you can combine the Displace Deformer and Time Effector to produce a looping displacement animation for waves on a water surface. The general steps are as follows:
1. Construct an object with a plane surface to act as your water surface.
2. Apply a material to the plane object and incorporate a noise texture into the material’s displacement channel.
3. Include a Displace Deformer in the plane object, and set the Texture parameter to the same noise texture that you applied to the material.
4. Add a Time Effector by opening the Effector tab on the Displace Deformer.
5. To modify the animation’s duration, change the End Time and set the Mode to “Loop” in the Time Effector’s Effector tab.
6. Modify the Time Effector’s Strength parameter to regulate the displacement animation’s intensity.
See the illustrated step-by-step instructions here.
Check out Greyscalegorilla’s video tutorial at https://www.youtube.com/watch?v=BdqFmtrOe2Q.
Although it outlines a similar procedure for producing a looping ocean surface animation, the methods used should work for your project as well.
THANKS