Forum Replies Created

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  • Boston Cainfra

    May 7, 2023 at 9:50 pm in reply to: Phantom Keyframes

    It’s possible that the keyframes are hidden in the Dope Sheet or Curve Editor. You can try enabling the option to show hidden keyframes in the Dope Sheet or Curve Editor by clicking on the filter icon in the header of the editor and selecting “Show Hidden Keyframes” or “Show All Channels”. If that doesn’t work, you may need to check if the keyframes are associated with the correct object or animation layer, and make sure that the keyframes are not locked or hidden.

  • Hey Mich

    I just sourced the YouTube for a video that can help you out

    Here’s the link:

    I hope you find this video helpful!

    Kindly let me know if it’s helps

  • Hello Michael

    When working with a Volume Builder and Cloner setup in Cinema 4D, getting a clean and stable texture can be difficult due to the nature of the volume-based geometry. However, there are several techniques you can try to improve the texture:

    Use the “Volume Builder Cache” option: This will create a fixed-resolution version of the object that can help stabilize the texture.

    Use the “UVW Mapping” option: Applying cubic mapping to the texture can help to project it onto the surface of the object more consistently.

    Try using a noise shader with high contrast: A high-contrast noise shader can help create a more defined texture that can reduce the appearance of swimming.

    Experiment with different rendering engines: Different rendering engines can produce different results with volume-based geometry. For example, the Redshift renderer is known to produce high-quality results with volume-based geometry.

    By using these techniques, you can achieve a better texture on your Volume Builder and Cloner setup in Cinema 4D.


  • Hmm

    I understand you

    Some higher GPU laptops appeared not to be able run it else slowing down the PC

    Getting hot and so on and people who actually worked with these software won’t know until they changed there PC then boom, they’re surprised to see that happening to a bigger PC

    Let me know if it has been solved and my earlier response helped out


  • Boston Cainfra

    May 5, 2023 at 3:35 am in reply to: Avid MC Version 2021.12 on Catalina

    There are mixed reports of users having issues running Avid MC Version 2021.12 on Catalina. Some have reported no problems, while others have experienced crashes and errors

    It’s recommended to check Avid’s official compatibility list before upgrading to ensure your system is supported

  • When relinking, Avid will try to link to the AMA clips first, as they are considered to be the original media. If the transcoded media is not being linked, it’s possible that Avid is not recognizing the transcoded media as a match to the AMA clips<div>One possible solution is to manually relink the clips to the transcoded media by selecting the clips in the bin and using the “Batch Import” function to relink to the transcoded files</div>

    Another option is to try modifying the clip name or reel ID to match the name/reel ID of the transcoded media before attempting to relink

  • Boston Cainfra

    May 5, 2023 at 3:29 am in reply to: Avid Media Composer First export to premier

    To export a timeline from Avid Media Composer First to Premiere, you can use the AAF export function

    Go to File > Export > AAF and choose your export settings. Once you have exported the AAF file, you can import it into Premiere by going to File > Import and selecting the AAF file

  • Boston Cainfra

    May 5, 2023 at 3:25 am in reply to: Problem linking mp4 to AVID

    Avid Media Composer typically does not natively support the MP4 format, and requires a third-party plugin such as the Avid Media Access (AMA) plugin or the Universal Media Engine (UME) to link and access MP4 files.<div>
    </div><div>If you’re unable to change the plugin to UME, it could be due to a few reasons such as the plugin not being installed on your system or the media files being incompatible.</div><div>
    </div><div>Here are a few troubleshooting steps you can try:</div><div>
    </div><div>Check if the UME plugin is installed on your system. You can do this by going to the Avid Media Composer settings menu and checking the “AMA” tab to see if UME is listed as an option.</div><div>
    </div><div>If UME is not installed, download and install it from the Avid website or from the Avid Link application.</div><div>
    </div><div>Check if the MP4 files are compatible with Avid Media Composer. Some MP4 files may have codecs that are not compatible with Avid Media Composer.</div><div>
    </div><div>Try transcoding the MP4 files to a format that is compatible with Avid Media Composer using a third-party software such as Adobe Media Encoder or Handbrake.</div><div>
    </div><div>If all else fails, you can try importing the MP4 files into Avid Media Composer using the import function. However, this will create Avid MXF media files and may result in larger file sizes</div>

  • No, there is no functionality in Avid Media Composer that allows sound mixers to match frame back to the source file and access inactive tracks

    The “include inactive tracks” option simply displays any tracks that are turned off or hidden in the timeline. The only way to provide the mixer with all the tracks is to lay them out in the timeline and generate an AAF with all the tracks

  • Boston Cainfra

    May 5, 2023 at 3:20 am in reply to: Avid Artist DNxIQ Playback Stutter

    Regarding Avid, H264 is known to be problematic for editing. You can try using a different wrapper for the file to make it work better with Avid hardware<div>As for the Sony FX6 and FX3 cameras, there seems to be an issue with the codec that causes occasional problems in Premiere Pro. In some cases, the footage may work fine, while in others, it may not. If you need to transcribe rushes from this footage, you may need to export the audio to a WAV file and insert it into the timeline manually in Premiere Pro. It’s not clear why the footage from these cameras is not working correctly, and further investigation may be required</div>

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