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Activity Forums Maxon Cinema 4D animated clones in volume builder. Adding texture

  • Boston Cainfra

    May 6, 2023 at 9:31 am

    Hello Michael

    When working with a Volume Builder and Cloner setup in Cinema 4D, getting a clean and stable texture can be difficult due to the nature of the volume-based geometry. However, there are several techniques you can try to improve the texture:

    Use the “Volume Builder Cache” option: This will create a fixed-resolution version of the object that can help stabilize the texture.

    Use the “UVW Mapping” option: Applying cubic mapping to the texture can help to project it onto the surface of the object more consistently.

    Try using a noise shader with high contrast: A high-contrast noise shader can help create a more defined texture that can reduce the appearance of swimming.

    Experiment with different rendering engines: Different rendering engines can produce different results with volume-based geometry. For example, the Redshift renderer is known to produce high-quality results with volume-based geometry.

    By using these techniques, you can achieve a better texture on your Volume Builder and Cloner setup in Cinema 4D.


  • Boston Cainfra

    May 6, 2023 at 9:33 am

    Hey Mich

    I just sourced the YouTube for a video that can help you out

    Here’s the link:

    I hope you find this video helpful!

    Kindly let me know if it’s helps

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