When working with a Volume Builder and Cloner setup in Cinema 4D, getting a clean and stable texture can be difficult due to the nature of the volume-based geometry. However, there are several techniques you can try to improve the texture:
Use the “Volume Builder Cache” option: This will create a fixed-resolution version of the object that can help stabilize the texture.
Use the “UVW Mapping” option: Applying cubic mapping to the texture can help to project it onto the surface of the object more consistently.
Try using a noise shader with high contrast: A high-contrast noise shader can help create a more defined texture that can reduce the appearance of swimming.
Experiment with different rendering engines: Different rendering engines can produce different results with volume-based geometry. For example, the Redshift renderer is known to produce high-quality results with volume-based geometry.
By using these techniques, you can achieve a better texture on your Volume Builder and Cloner setup in Cinema 4D.
KINDLY MARK IT AS HELPFUL IF IT REALLY HELPED YOU