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Activity Forums Maxon Cinema 4D Animate a noise texture for displace modifier using a Null

  • Animate a noise texture for displace modifier using a Null

    Posted by Deepak John on April 11, 2023 at 2:01 pm

    This is a technique I saw on a blender tutorial video where the Blender displace modifier uses a null to animate a Noise texture in world space, by moving the null in a circle so the displacement animation (for waves on water surface) can loop.

    Video Link : Grant Abbitt – Sea Shack

    How can I do the same in Cinema 4d so that the displacement animation can loop ?

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    Deepak John replied 1 year, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Deepak John

    April 12, 2023 at 1:40 am

    Got it with trial and error.

    The Noise texture should be on the Texture Coordinate Space to be driven by the Null.

  • Boston Cainfra

    April 18, 2023 at 6:26 pm

    Good day, Deepak John

    In Cinema 4D, you can combine the Displace Deformer and Time Effector to produce a looping displacement animation for waves on a water surface. The general steps are as follows:

    1. Construct an object with a plane surface to act as your water surface.

    2. Apply a material to the plane object and incorporate a noise texture into the material’s displacement channel.

    3. Include a Displace Deformer in the plane object, and set the Texture parameter to the same noise texture that you applied to the material.

    4. Add a Time Effector by opening the Effector tab on the Displace Deformer.

    5. To modify the animation’s duration, change the End Time and set the Mode to “Loop” in the Time Effector’s Effector tab.

    6. Modify the Time Effector’s Strength parameter to regulate the displacement animation’s intensity.

    See the illustrated step-by-step instructions here.

    Check out Greyscalegorilla’s video tutorial at

    Although it outlines a similar procedure for producing a looping ocean surface animation, the methods used should work for your project as well.


  • Deepak John

    April 20, 2023 at 7:45 am

    Thank You Boston Cainfra.

    Am Still learning Mograph. I have not yet learnt about the Time Effector.

    Seems I can also use a Plain Effector as a deformer (point mode) and then a Random Field and set the animation loop.

    Good to know I can do it using a deformer and Time Effector, though the YouTube video “isn’t available anymore”

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