Forum Replies Created

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  • Andy Kiernan

    October 30, 2024 at 2:32 pm in reply to: How to bake simulated spline in C4D R26?

    You could clone on to them using a matrix, then use a tracer to connect, then current state to object maybe?

  • Andy Kiernan

    October 21, 2024 at 2:44 pm in reply to: Asset browser file names

    thank you again

    I mis spoke about my problem, im sorry! When, as Maxon suggests, I collect project with assets, it does indeed save them to tex folder with friendly names , but, in the project inspector, it retains the complex names so the files are unlinked. I dont know is this a C4D quirk or is it Octane causeing some issue?

    Im sorry for my mistake, I appreciate your efforts!

    Cheers

    AK

  • Andy Kiernan

    October 18, 2024 at 10:55 am in reply to: Asset browser file names

    Hi Kouraib,

    Thank you, yer I know I can rename the files but in a project with many textures its time consuming, then having to re link.

    I was just wondering as when they are displayed in the asset browser, they have ‘friendly’ names. I was hoping it was a setting or something I could change so it uses that name rather than the complex name with weird characters in it. Looking in the asset browser, i dont see any mention of the complex naming, but maybe its my lack of knowledge on the database system.

    Perhaps its a job for python, comparing the database to a tex folder and renaming based on how ever the data base stores the ‘friendly’ name… maybe!

    Thank you again

    AK

  • one way is to look at the UVs, if it isnt already, make the frame a seperate island, then create a texture, add a UV layer to it (it creates a layer with UV lines drawn on it), then export that. Open in PS or similar and paint the maps you need.

    If the UVs have already been laid out and you dont want to change them, maybe use polygon selections instead.

  • Andy Kiernan

    August 23, 2024 at 3:45 pm in reply to: Missing Unmult effect

    You can also use Video copilots VC Colour Vibrance plug in, turn vibrance to zero, set matte alpha to only and boost alpha. Ive not had any issues using it… so far

  • Andy Kiernan

    August 14, 2024 at 9:14 am in reply to: Exporting without this color Issue?

    ok, pro res should be fine, make sure youre working in 32bit and export with PR4444 or PR4444XQ,

    see if that helps?

  • Andy Kiernan

    August 13, 2024 at 7:24 pm in reply to: Exporting without this color Issue?

    Apologies, I think I jumped the gun.

    Can you tell me what format you’re export from ae/me ?

    Exr is an image file, so you export exr sequences, they have the ability to hold lots of data.

    Colour management is how aftereffects reads in the colour data of the input file, put extremely simply.

    ACES is a version of colour management , it is very good at it, but can be complex

    I mentioned these as I’ve had issues with getting log back out from after effects unchanged too.

    But the best place to start is how are you exporting them, to what file type?

  • Andy Kiernan

    August 13, 2024 at 3:53 pm in reply to: Exporting without this color Issue?

    what colour management are you using?

    what export settings are you using?

    best to export as exr (piz), i think, even better to use a ‘correct’ ACES workflow for log

  • perhaps it is the anchor point. Maybe try and copy the path to the position of a null, then parent the rocket to the null, may give more flexibility.

    Or, make sure the rockets anchor point is in the middle of the rocket.

  • Andy Kiernan

    July 24, 2024 at 7:58 am in reply to: Vram management in Octane

    Thank man yes very helpful,

    On further research and testing, I have found that reducing parallel samples to lower, such as 4/8, this frees up alot of Vram. Also using the built in texture compression wisely you can free up more.

    I guess its a case by case and trim the fat as much as you can, and buy bigger cards when you can!

    Thank you

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