-
Vram management in Octane
Hello,
Im after some advice, if any one is feeling generous…Recently I have been making projects with higher poly counts, such as large scale airports and high poly kitchen appliances. Quite quickly I come across problems with Vram, not enough Vram.
I go through striping models down as much as possible, use instancing as much as possible, reduce texture sizes (so they’ll be 512px or lower if not close for example) and use octane textures as much as I can rather than image textures.I’m wondering how others deal with such scenarios, for example, I had a cad model of a fridge freezer which i stripped down re topped as much as I could, but it still had 15m polys, then I had to fill it full of photoreal food! In the end it wouldn’t render locally and I had to send to render farm. Is there a ‘limit’ on how high a poly count octane can handle, are other renderers more or less capable (i really dont want to move from octane even for single projects!)
I currently have my main PC which has an i9, 64gb ram and 2 x 3080 (10gb, but i can only seem to use 6gb), and a slave pc with 4 x 1080ti.
If anyone can offer advice or links to how to best control these problems or best practices, like would it be more efficient to combine models so they are high poly but less objects?
Any help much appreciated
Cheers
AK