-
How to bake simulated spline in C4D R26?
Hey guys…
I’m trying to simulated some rope from multiple splines in C4D R26
at the end I’m trying to baked it all to static splines so I can use them as based mesh for my x-particles geoI’ve tried to cache and then ‘current state to object’ to the splines yet it keep coming back to the form it was before simulated
I’ve tried the connect object trick and instances stuffany suggestion for this?